Forum Discussion

Re: Pvz 3 power up changes

Food court

lv 1: plants have a 15% ability to get their tacobility form

lv 2 unlock burstberry and ghost pepper and an additional 5% tacobility chance

lv 3 unlock kernel corn and gain and additional 5% tacobility chance

lv 4 start the battle with a coffee grounds tile

lv 5 unlock romaine ceaser and additional 10%
and ceaser guard

new gimmick 

coffee ground tile 

when a plant is planted on it it slowly gains increased attack or production speed the longer the level/battle is 

Tea tile plants lose attack or production speed the longer they are on the tile 

tea cup: if not destroyed in time creates a tea tile in front of it (can create multiple)

Zombies 

teapot imp: spawns steam in a 3x3 area which causes plants to have a chance to miss when attack zombies not including insta plants the steam dissipates after 10 seconds when defeated 

Gentleman zombie throws tea in any lane or lanes adjacent to him at plants creating a tea tile (will target coffee tiles if it is in range) and occasionally spawns teapot imps

pizza delivery zombie throws pizzas at plants trapping them until the pizza is destroyed can only throw 3 boxes

Hot dog imp can switch lanes

energy drink zombie drinks an energy drink and speeds up 

burger grill zombie uses a grill as a shield and gives zombies burgers that increases their health and eat speed

king of the grill: flips plants behind him and flings imps forward

cook zombie: throws random food at zombies giving them random buffs

ketchup and mustard zombie 

shoots ketchup and mustard randomly either stunning plants or slightly boosting zombies speed or health

taco imp: unable to be attacked until attacking and gives a plant a taco when killed

plants 

coffee bean wakes up mushroom plants and with 2 of them can create a coffee grounds tile

potato cannon: when tapped pushes back up to four zombies then explodes when it collided with 4 zombies or reaches the end of the lawn

melon pult

apple mortar: shoots in three lanes slightly knocking back zombies


burstberry shoots berries that explode upon combat

kernel corn shoots a bunch of kernels and then 2 shuck shots than has to recharge

ghost pepper: deals continuous damage and explodes when he runs out when a zombie is killed within a 3x3 area of him he gets to last longer

romaine ceaser spawns ceaser guards overtime and gives them to ability to slowly heal over time

ceaser guard has decent health and attacks with his spear dealing moderate damage

No RepliesBe the first to reply