Why PvZ3 is failing
Now I know you want to be freemium. But before you really launch PvZ3, think about what PvZ is. And what it was SUPPOSED to be. It wasn't supposed to be pay-to-win, it was a Tower defense game. And only mobile? Come on! Us PC players want to play PvZ3 too! And the seed selection! We need that back, the seed selection was like picking your favorite plants(It kinda is) and with a seed selection, we could do funny stuff. Like place peashooters on the roof! We could ACTUALLY have freedom. Don't look at what other mobile games are doing, look at what George Fan did in 2009. He wanted a game to have fun, not pay. PvZ won the market cause it was a game for everyone, not just soft-locked to mobile without FAN-REMAKES. And the art style? It was gross-cute, not cute. They looked like they were from the sewers, not a Saturday cartoon. And the music, Laura and Peter did GOOD on PvZ1(Laura) and 2(Laura(Egypt), Peter). And now? Its like a mobile game... BECAUSE IT IS. We don't want mobile games. WE. WANT. A REAL PVZ GAME.
thanks for reading this, and I hope you put it to thought.