Some Seriously Overlooked Bugs That Should Be Fixed as Soon as Possible
I completed the previous survey, but it appears that many of the concerns I raised were not properly addressed. Therefore, I'd like to take this opportunity to outline them again here today.
1. Level progression is too slow
First of all, level progression has never really been properly balanced in PVZ3. In the 2024 version, progression moved forward at an extremely fast pace, while in the 2026 version, it has become far too slow. As a result, the game feels uncomfortable to play.
In my opinion, the progression system should take inspiration from Replanted and PVZ2 instead of simply adjusting the speed at which players advance through levels and treating that as a solution.
2. A major bug affecting projectile-Pult Plants
I'm not sure whether the development team has noticed this issue, but there is a serious bug affecting projectile-throwing plants. No matter how many cabbages or projectiles a plant launches, once its locked-on target is defeated, all of the remaining projectiles it fired automatically disappear.
This has a particularly severe impact when fighting animal-type zombies. Since pigeons and chickens often appear in large numbers, this bug greatly reduces the effectiveness of throwing plants. As a result, even a fully merged throwing plant can often eliminate only one animal zombie per attack, with all of its remaining projectiles being wasted.
3. Severe stat inflation
Have you noticed how many zombies now have HP values exceeding 2,000? The numbers have become heavily inflated.
What's even more concerning is that some regular zombies now have more HP than Screen Door Zombies used to have. This makes the game's balance feel completely out of proportion and undermines the distinct roles that different zombie types are supposed to play.
For comparison, a Gargantuar had 3,600 HP in previous games, yet many regular zombies in the current version are already approaching half of that value. This makes the game's balance feel very unnatural.
I hope the team will restore zombie health values to more reasonable levels. It's understandable to adjust the HP of Gargantuars and bosses for balance purposes, but ordinary zombies should not have such excessive health pools. In my opinion, basic zombies should have around 200 HP, and other zombie types should be scaled accordingly to maintain a healthier and more balanced progression system.
4. Basic plants have become far too weak
The new version has significantly strengthened merged plants, but at the same time, basic plants have been weakened to the point where they feel nearly useless.
For example, why does a Cabbage-pult now struggle to defeat a basic zombie as much as it used to struggle against a Conehead Zombie? In previous versions, a Cabbage-pult dealt 40 damage per attack—twice the damage of a Peashooter. However, in the current version, it takes roughly the same number of hits as a Peashooter to defeat enemies.
This makes basic plants feel unrewarding to use and greatly reduces the sense of progression. While merged plants should certainly be stronger, basic plants should still remain effective enough to handle standard zombies without feeling excessively weak.
I understand that this is not the final release version of the game. However, the issues I have mentioned are serious problems that currently seem to be receiving far too little attention.