Forum Discussion

AsAboveSoJello's avatar
AsAboveSoJello
Seasoned Newcomer
27 days ago

The ideas are fantastic but the numbers are ABYSMAL

I might as well give it a shot to share my thoughts here cuz I heard that the developers read the forum the most

I've been playing for the past couple days and I have got to say that there are a lot of things that I like about the game just as much as there are stuff that I think should have been changed. But for now I do wanna talk about the absolutely bonkers math that is going on in this beta cuz HOLY MOLY the plant pass doesn't do SQUAT

  • Okay first things first, the Zen Garden and Odd Jobs. To be fully honest, I LOVE this new take of the garden. It makes itself your resource farm while having drops that are different from the first two games. However this falls short because of how much time + little hearts/energy/pots it takes only to give you like 16 packets at max. Players are not even allowed to grind by spamming ads cuz of the energy and hearts limitation. I am suggesting to completely get rid of the hearts system, add more pots and/or up the seed values,
  • Another thing is the leveling up system. As a lot of people have said before, this current system is punishing players from actually using the merges because of the resource spike for the higher tiers. You would end up having Peashooters stronger than Gatlings because your Repeater is stuck at level 4. Why's that? It's because each of the tier 2 plants require at least a hundred shards when you could only get like 30 a day by grinding. And even still it would still be nearly impossible to get two new merges upgraded cuz all of that focus just for ONE plant
  • But before I leave on to the other point, I still wanna say something positive about the leveling system, I really like the inclusion of the plants abilities and how they pass over to other fusions. I like how it suggests synergy with Bop Choy and Wallnut because Bop has the ability to heal Wallnut and Wallnut has the ability to boost Bop. On paper, it's an amazing idea but again, I do not find my Wallnuts being healed nor my Bop Choys going crazy because the numbers are way too low to do anything AGAIN
  • The rewards are too little anywhere, in adventure mode, in Lawn Patrol, in Neighborville Watch. While the zombies continue to get tougher even on medium mode, the amount of coins, EXP, and shards makes it really hostile for players because for every four unreasonably difficult levels, you get to upgrade just one plant
  • Speaking of The Watch, I actually find the missions really fun and I think there's a lot that could be done with it actually! Someone else made a very in depth discussion about what could be done to the community function which have a lot of amazing ideas. It would really benefit the players if we looks at the camera up the numbers. Up the numbers of the members list, the rewards, the ways we could communicate with one another

Overall, I could say that PvZ3 has the curse of potential. There are so so much things that would have made this an even more fun game than it already is if it weren't for how unfair the math is. I really really really want to hope that better user quality gets implemented in the game because I love this franchise so much
(and on an unrelated note, I still think it should have been the Pink Style. This game added comic characters and have comic styled cutscenes. It would really benefit the visuals if it were to be this gnarly actiony style used)

No RepliesBe the first to reply