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Screend00rzombie's avatar
Screend00rzombie
Rising Hotshot
4 months ago

Things I would change/add/remove in Pvz 3

Levels

probably said multiple times and by multiple people but make the levels longer because you barely have time to set up a proper defence and it makes tier three plants (except sun tower) worthless to obtain

try to add levels with special objectives/gimmicks to make levels feel more unique and less stale you could add gimmicks from other pvz games like don't let the zombies trample the flowers and even make new ones such as merge x plants beat a level without tier 3 plants etc.

add more effects like the sod tiles,rain tiles and the nacho cheese blast and make some of them benefit plants some benefit zombies and some can effect both 

some examples

lightning zaps a tile destroys all non lightning plants in that lane zombies and non lightning plants in a 3x3 area that are here take damage over time (only umbrella leaf + zaptail merges can both prevent it and benefit from it)

wind: depending which direction can benefit the plants or the zombies

Locations

there are not nearly enough locations for there being 200 levels

ideas

Location: Spooky cemetery: introduces gravestones + light and heavy fog  (light fog similar to pvz 1 hard to see zombies but plants can still attack zombies. Heavy fog develops overtime if fog is not removed and most plants can't attack zombies in it heavy fog) 

Zombies: Grave repair zombie: repairs and fortifies gravestones, coffin zombie: has heavy armor when destroyed either a zombie or imps come out of the coffin: skeleton zombie when destroyed falls into a pile of bones and respawns in not destroyed in time.Gravedigger zombie: summons graves and summons zombies from graves when below half health.Dark wizard zombie: all zombies in a 5x5 area around him take 20% less damage and turn into gravestones when defeated: trick or treater zombie: gives candy to boost either zombies health or damage.

Plants (Tier 1) grave buster: ghost pepper: Jack o Lantern. Witch hazel candy corn

Location: Z tech laboratory: introduces tiles with special effects such as speed boost health boosts and more

Zombies: genetic experiment zombie: gets stronger when affected by both positive and negative effects. Alchemist: gives zombies random buffs. Chemist gives random plants debuffs. Gadget scientist: can create special tiles  to benefit zombie. teleportation zombie: teleport another zombie in a 5x5 area around him two tiles forward

Plants(Tier 1) Em peach Tile turnip electric currant hurrikale dandelion

Plant leveling

I personally do not like plant levelling in Pvz 3 because it makes the game more grindy and makes fusion plants less impactful and an idea to replace this (which is in one of my posts in more detail) is to level up your block every 20 levels or so and it still gives you something to work towards can possible give customization a purpose and can give effects like more mowers more seed slots or even unique effects like the first zombie to spawn is chilled etc instead of just health damage and ability cool-downs

also the games way to balance plant leveling by giving zombies more health and damage is not a good way to go because eventually the game gets locked because the zombies the zombies just have too much health.

and personally I don't see why you don't  add zombies that can give other zombies those buffs instead

Zen Garden

first of all REMOVE THE HEART SYSTEM While I understand having to wait for them to grow I don't think we should be limited to how many we can place. I personally would not mind if we had to obtain these zen garden sprouts by killing zombies to balance it out so people just can't place a lot of sprouts very early on.

also add more pots so we are able to plant more seeds 

while I don't mind playing mini games for resources I am not a fan of the current "odd jobs" mini-games just bring back pvz mini games like wall nut bowling,whack a zombie etc.

Avatar

 while this is one I care about the least at least give the characters some expressions because them standing there doing nothing is weird or have an option to have them not there at all

Communities

while the communities itself are good so far in the beta some things to add are

-Chat,more people per community, community vs community etc

Other game modes

some game modes to add as you can unlock while playing the game

mini games such as wall nut bowling whack a zombie boss battles etc

endless mode

puzzle mode

level editor/creator

rewards for completing these (except endless and level editor) could be seeds after the first and second win and coins for all tries after that

Online mode

this could be just me but I love vs mode in pvz 1 and while I have no idea why it is not in pvz 2 I think It would be a fun idea to add to pvz 3

 

 

 

 

 

 

 

 

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