This simply isn’t fun
I was so excited for PvZ3 after being a huge fan of the original and enjoying 2 a fair amount. However, this simply isn’t it.
So far, the game feels like it’s automated for the most part. Preselected plants removes any sense of discoverability. The mission to story structure is lifted from Gardenscape or Merge Mansion, which is fairly boring because you’re meant to be getting the sense of taking back the garden for Dave but doing so isn’t doing anything for you, making it just a glorified mission select. At least with the old 1-1 structure, you can see how far away you are from the next big gameplay shift or new world.
The MTX just being boosters based makes spending real money or coins feel like you’re either paying to cheat or you’re throwing money away as they are single use. That’s not interesting and it also doesn’t feel like you’re investing in anything when spending money, The lives system is also truly gross, as it opens the game up to exploitation by making levels unfair later on in hopes to coax you into spending.
Contrary to the general perception, I don’t mind the art style at all. It’s different but it still looks pretty good. I like the niece’s design too.
i appreciate that the game is early still but yeah, I’m over an hour into the game and already bored. Even when I lose, I don’t feel “oh I can figure this out”. I think “ah, I didn’t do what they wanted me to do right”. That’s not what I play PvZ for and it’s a shame because I love the franchise but this is the most bored I’ve been playing any PvZ game, even the Facebook game felt more genuine than this.
i really hope Popcap can open the game up and change direction because right now it feels like a mild distraction for bored house wives.