Forum Discussion

Loboelho's avatar
Loboelho
New Vanguard
1 day ago

We need more lawn variants and modifiers!

So, uhhh, personally I don't like the idea of biomes being so restricted to only one or two threats because you absolutely have to bring the same two plants if you want to win, and looking closely at the new lawns in PvZ3C, I actually find an addition like this interesting for us, since Evolved has enormous potential for creativity that's being somewhat dispersed due to the elemental system — but that's another topic. I mean, variants like this are perfect because they can have modifiers like Z-Fog and Storms without seeming out of place.

By the way, modifiers don't always have to be designed as obstacles; PvZ2 does this well—even though there weren't that many of them, it was fun to use many of them to our advantage.

And with that, there were additional things that could enhance the experience we already had, such as:

 

📝🌿 Night and water modifiers should not be used exclusively.

📝🌿 "Threats" could include an indication of when they will occur and could happen in several places at the same time, like the crater-leaving meteors in the older version.

📝🌿 Lily pads could be spawned as soon as Water Surge moved the water.  

📝🌿 Objects previously used, such as rakes and vases, could be incorporated into lawn mechanics. 

1 Reply

  • Liber109's avatar
    Liber109
    Seasoned Rookie
    10 hours ago

    Definitely. I hope we get sub-biomes, like flooded sewer, magma crags, etc instead of each level in a zone being the same. Sub biomes would go a LONG way for level diversity and makes every level INFINITELY more memorable. Im not saying every level should be another sub biome but just give us something.