Forum Discussion
6 years ago
@realitysquared I think that's true if you can get to the first base when you're on the attack.
I was finding all too often the defence team were camped at the spawn, with the attacking team being held there until game over. I've stopped playing TT, too many frustrating elements atm, the worst of which is the uneven teams through team-swapping which makes many of the recent changes hard to assess properly.
I was finding all too often the defence team were camped at the spawn, with the attacking team being held there until game over. I've stopped playing TT, too many frustrating elements atm, the worst of which is the uneven teams through team-swapping which makes many of the recent changes hard to assess properly.
6 years ago
@ToastedSarnie Yes, that stonewall defense occurs as well, however that sort of thing Also happened prior to the update so I did not want to cite it as a direct consequence of the changes, the way the rapid capturing of objectives by the assaulting team can be attributed to all of these combined changes.
Prior experience showed that even when the assaulting team broke the defense and forced them to regroup after respawning the defensive team could still rally and put up a good fight and that allowed for good, involved and prolonged battles over every objective- but after these combined changes once the defense is initially broken at an objective that objective is as good as lost before the defense can even manage to get back into the fight, let alone regroup to keep up a decent fight so rather than seeing pitched battles which can run the timer down to Overtime we see shorter battles which are over the minute the initial defense is broken.
Prior experience showed that even when the assaulting team broke the defense and forced them to regroup after respawning the defensive team could still rally and put up a good fight and that allowed for good, involved and prolonged battles over every objective- but after these combined changes once the defense is initially broken at an objective that objective is as good as lost before the defense can even manage to get back into the fight, let alone regroup to keep up a decent fight so rather than seeing pitched battles which can run the timer down to Overtime we see shorter battles which are over the minute the initial defense is broken.
- 6 years ago@realitysquared Yes, I appreciate what you mean & the good observations. I wasn't saying the stone-walling was a direct consequence of the change to 8 vs 8, just that there's so much of it that (for me) it's often prevented the game from getting going enough to be able to assess the change properly.
About Plants vs. Zombies™ Franchise Discussion
Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,349 PostsLatest Activity: 14 minutes ago
Recent Discussions
- 14 minutes ago
- 3 hours ago
- 4 hours ago