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I dont want to be overly critical as I know some people do like the 8v8 but I think this probably is the worst thing they could have done to turf takeover and just seems to show a lack of care or understanding on how to test and the implementation has been really frustrating.
From my perspective there are 2 glaring issues with doing this.
First - If the maps were well designed they were tested and optimized for the original size teams. Especially the timers for the last phases. Decreasing the player count has broken all that time testing and this comes through in the maps right now very clearly.
Second - If the maps werent designed for more then 8v8. Why were the teams larger to begin with? It just makes no sense either way.
Good level design takes time and adjustment and you cant just toss in changes like this without testing. If they want to test, make a PTR........thats kinda the definition of the......PTR. I mean we get a new mode every week. Wouldnt this have been a better place to test something then forcing people who like the game into something they didnt ask for and dont want?
There is no shortage of issues that came with this. Just dropping it in with no warning especially over a holiday when player count could be higher was not the best choice.
The lower team #s removes the ability to play as you like and forces you counter specific player picks if theres a skill level high enough on that class. Gaps in account lvl and poor matchmaking are even more glaring. This isnt overwatch. There isnt going to be a PvZ league. Let the game be fun and not take itself too seriously. Thats its place. There are drastically fewer people playing now. I spent a match last night 4v1. (the poor open match advertising is also more glaring with lower #s) and that isnt rare.
I could go on but the long and short of it is use PTR i you want "test" something and I can say with certainty that if it remains my time with PvZ will end a lot sooner then it otherwise would have. It takes away most of what I enjoyed about PvZ to begin with.
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