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Let me start by saying I really enjoy this game. In fact with the 12v12 turf take over it was quickly becoming a favorite. I'm only speaking from a 12v12 and a general turf take over perspective.
Anyways, an unpopular opinion will be that the new ttk makes skill management and team work a lot less worth while. Not only that but the original slow down after getting hit is an issue(especially for classes like super brainz). This just reduces the skill. This is magnified by 8v8 and will lead to way more head aches.
Quick killing and reduced players in a game like turf takeover is just gonna lead to less players and way more changes. If people like the ttk fine. But at least compromise with a 12v12.
I’ve payed enough 8v8 TT now to get a better feel for the changes. I played a lot of 12v12 and my initial opinions of the 8v8 change are the same. It’s no longer fun. Spawn camping is ridiculous now. Extremely short matches as one team is steamrolled. Basically nonexistent overtimes and if they do happen it’s brief and worthless. Lobby size is terrible. You used to have 2-3 consecutive matches of full 12v12. After that you may drop to 10v10 or similar. Now you’re lucky to find a lobby of 8v8. If you do, the play is so unbalanced the match will drop to 5v5 or something lower by the next round. The other day I spawned into the final stage of Goop Gully. The drill level was plummeting quickly so I checked teams and it was 5v3. So this lobby was 5v2 before I joined. Who wants to play that? Isn’t battle arena there for players who want that? Isn’t OPs there for those who want 3-4 players completing an “objective”? Isn’t TV there for those who want to just rack up vanquishes in 8v8 format?
I admit I’m a part of the lobby problem as I no longer go into TT like I used to. BUT the reason I don’t is because it’s no longer enjoyable with the forced playing style changes 8v8 has brought. I don’t really enjoy OPs or TV but I’ll be in there as it’s less frustrating and I can gain more coins, xp, etc. I’d honestly prefer fewer coins and xp for 12v12 lobbies and the old pace of TT game play. It was much more fun.
- Iron_Guard86 years agoLegend
@openthedoorhal8 wrote:...It’s no longer fun. Spawn camping is ridiculous now. Extremely short matches as one team is steamrolled...
I snipped this a bit to focus on this part. I've been playing less PvP in BfN but after getting 2 PvP challenges yesterday and rerolling one, I had to win a PvP match so jumped into TT.
The good news is that I didn't wait long to get a match, pretty much instant pop. The bad news is that exactly that quote above happened. It's a ridiculous spawn camp-fest and every match is completely one -sided. After 2 terrible matches, I was on the team that was steam-rolling and ended up defending the 1st point on Goopy Gully with my turret as an engineer to work on the other challenge simultaneously. I got one vanquish that entire time as the rest of my team spent the entire match spawn camping the attackers. Zack Scott was there and I hope he mentions this as well as a prominent PvZ Youtuber, he couldn't have been happy with how this went.
Even more than bad balance, which every MP shooter has or has had at various amounts of time in their life, being constantly spawn camped and being stomped on will discourage people from playing. The first match I jumped into was at the very last point of Peachy District and as a plant I found that zombies were spawn camping while taking the signal vans. So even the attackers were spawn camping in this current mode.
Ever since my first day of GW1 I've seen some lopsided matches and spawn camping but never to this degree. All 3 of my 3 matches yesterday were like this and it's the least fun I've ever had in the PvZ shooters, even on the winning side feels hollow as the rest of my team made the other side miserable and a single Nightcap sneaked through and I vanquished her as I refused to engage in that aberrant behavior. It needs to be fixed, and the sooner the better.
- 6 years ago
@Iron_Guard8 Do you think 12v12 will remedy this issue?
(I’ll go ahead and throw it out there; I don’t. I believe the recent changes will hinder any team sizes in TT.)
- Iron_Guard86 years agoLegend
Yes actually. I'm not 100% sure why but I've never seen it is this bad in BfN (and never in GW1 and 2, even though you could have some awful matches at times in those games) until it went to 8v8. Maybe it's the fact that we got 8v8 at the same time as the TTK changes, but almost every match I've played since the TTK patch has been terrible, usually the attacker never gets past the first point as they're constantly spawn camped or if they do, then the defenders melt at every point and end up spawn camped themselves.
G&G was 8v8 in GW1 mixed mode (12v12 in the dedicated G&G mode) and it never felt this bad but the maps were smaller and more focused.
When you're sitting back to defend the point and all 7 triangles of your team are up front and spawn camping constantly, barring when they occasionally get vanquished and have to run back, and this keeps happening, they gotta fix this.
As I posted much earlier I was more than willing to try 8v8 and at the time didn't expect it to make a big difference but right now it's awful.
Edit: With multiple variables changing, it's difficult to say what part of the last patch made it like this but regardless, it has to be fixed. TT is not fun at all right now and it's my go to mode PvP normally.
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