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Yes actually. I'm not 100% sure why but I've never seen it is this bad in BfN (and never in GW1 and 2, even though you could have some awful matches at times in those games) until it went to 8v8. Maybe it's the fact that we got 8v8 at the same time as the TTK changes, but almost every match I've played since the TTK patch has been terrible, usually the attacker never gets past the first point as they're constantly spawn camped or if they do, then the defenders melt at every point and end up spawn camped themselves.
G&G was 8v8 in GW1 mixed mode (12v12 in the dedicated G&G mode) and it never felt this bad but the maps were smaller and more focused.
When you're sitting back to defend the point and all 7 triangles of your team are up front and spawn camping constantly, barring when they occasionally get vanquished and have to run back, and this keeps happening, they gotta fix this.
As I posted much earlier I was more than willing to try 8v8 and at the time didn't expect it to make a big difference but right now it's awful.
Edit: With multiple variables changing, it's difficult to say what part of the last patch made it like this but regardless, it has to be fixed. TT is not fun at all right now and it's my go to mode PvP normally.
@Iron_Guard8 I only ask you because I know your history and typically unbiased opinions/respect your input.
I believe TT will be slightly better in 12v12 but believe all of the recent changes will result in a lackluster TT environment.
I believe it will get better but believe the Turf crowd (as a whole) will still have major issues unless some of the recent changes are reverted.
Why in the world we reduced to 8v8 at the same time as making so many changes just boggles me.
- Iron_Guard86 years agoLegend
And that is a key point. When you do an experiment you change 1 variable at a time so you can isolate and observe the changes that altered variable makes before making other changes. This patch was needed overall as it felt like most vanquishes in PvP were via special abilities vs. main weapons but it has a LOT of changes and also changing the player count means there's a lot to sift through.
I just want more balanced and enjoyable matches. I'd rather lose a ton of hard-fought close games than win because my team spawn camped the entire time. I am enjoying helping friends in the free roam zones and playing Ops but I like being able to play the PvP matches too. PopCap have made a great bunch of games and I want them to keep doing so, but this needs to be fixed or people won't want to play and for TT at this time bot matches aren't an option which is discouraging.
- 6 years ago@Iron_Guard8 I agree with both you & @spIash_damage it was very odd to put such big changes in at the same time.
There must be ways of addressing the spawn-camping with extended out-of-bounds or something, surely? Is this a common problem in other multiplayers?- 6 years ago
Hi, friend... @ToastedSarnie
Any shooter I’ve ever played had this issue.
Think of the low gravity Turf map in GW2. How many times have you been on uneven teams at the first capture point and been attacked back to the spawn points of the attacking team? For myself, that happened in more than 70% of the games I played.... hated that map with uneven teams just like the current 8v8.
Adjust spawn points and out of bounds (along with a few other adjustments) and 8v8 could be 10x the fun of 12v12 (because there’d be more servers that were full all the time).
I wish the recent changes would have been implemented separate of the 8v8 or a hotfix would’ve been applied shortly after introducing 8v8.
I prefer 4v4 and even I don’t like the current 8v8.... but I’m also betting 12v12 will be less fun with the recent Turf/TTK changes (at which point I’ll be furious 8v8 was never given a fair shot).
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