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There must be ways of addressing the spawn-camping with extended out-of-bounds or something, surely? Is this a common problem in other multiplayers?
@ToastedSarnie I have seen spawn camping elsewhere, but not to this extreme. In TF2 the map '2Fort' had this problem occasionally; one team would have at least one demo-man come and plant bombs all over just outside the other team's spawn door so when people would run out to play, they'd detonate them and kill them. It was pretty rare as most servers I made sure to play on had admins to deal with this kind of thing, but it did happen, if rarely.
I've seen it in GW1 and 2 as well, but again, not that often. The issue in the PvZ shooters is since EA owns the servers instead of community ran server like TF2, there aren't admins that can boot people or otherwise deal with problems like this and with no damage drop off for any character, even extreme range attacks are deadly with the general buff to main weapon damage so it actually encourages spawn camping to a degree. When you can sit back at max range and do full damage to the opposing team that are just trying to get out of their spawn, it's all too easy. It's more common for the defender to do so as the attacker's points of egress are limited while the defenders can largely pick and choose where they shoot fro, but I have seen the attackers spawn camp as well as I mentioned earlier on the final point of Peachy District.
That's one advantage the non-TT matches have as the spawn points move around so you can't be 100% sure where people will pop up.
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