Forum Discussion
6 years ago
I played a couple of games earlier just to see how it’s doing now with a refresh of players from the holidays and the change to team balance and while the teams were nicely full the same issues exist elsewhere.
You basically have one spawn as a defender to protect an objective because once you get vanquished that objective can go from 0% captured to 75-90% captured in the time it takes you to respawn and travel back to the objective.
It’s terrible and I miss the way Turf Takeover used to be with pitched battles, chaos and a feeling of having to struggle to win.
6 years ago
12v12 should be applied to all modes at this point. 👍