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I think the GWs worked better as a multiplayer shooters & of the two, I enjoyed GW2 more because of the additions of the Backyard, Trials of Gnomus, Herbal Assault, Community Challenges and an increase in characters & variants that I know some found tedious to max, but I think added to the longevity of the game.
Maxing lots of different characters to me was far more interesting & rewarding than having fewer characters with more levels.
I could actually see an expanded BFN doing well as a single-player & co-op title, with purely PvE game modes, free-roam areas with quests & or perhaps even a story-mode using themes from the different games....as a plant having adventures leading to try & defeat the zombies with the Tactical Cuke, or as a zombie battling to get Zombot launched. Adventures into the Gnomiverse, perhaps 🤷♀️
Whatever people's private opinions or preferences, I truly hope we've not seen the last installment in the franchise 😔
- Iron_Guard86 years agoLegend
@ToastedSarnie wrote:
@SundropDotWhat BFN did best (imho) was the PvE regions & for me at least, the PvP fell short of the GWs. (No offence intended to those who think otherwise)
I think the GWs worked better as a multiplayer shooters & of the two, I enjoyed GW2 more because of the additions of the Backyard, Trials of Gnomus, Herbal Assault, Community Challenges and an increase in characters & variants that I know some found tedious to max, but I think added to the longevity of the game.
Maxing lots of different characters to me was far more interesting & rewarding than having fewer characters with more levels.
I could actually see an expanded BFN doing well as a single-player & co-op title, with purely PvE game modes, free-roam areas with quests & or perhaps even a story-mode using themes from the different games....as a plant having adventures leading to try & defeat the zombies with the Tactical Cuke, or as a zombie battling to get Zombot launched. Adventures into the Gnomiverse, perhaps 🤷♀️
Whatever people's private opinions or preferences, I truly hope we've not seen the last installment in the franchise 😔I pretty much 100% agree here. I love the free roam regions, and a large chunk of my time in BfN has been spent there. They need to add reasons to go back to them, maybe expand them a bit, add some special events, and so on, to attract more people to return to them, but I had an absolute blast playing through them the first time.
GW2 for me is the best PvP experience of all 3 games (barring the hacker problem), and the backyard battleground is so much better than Giddy Park turned out to be. I actually find the grind in BfN to be worse than either GW or GW2 as once you get past Master, there's no reason to level up anymore, the coins are a pittance and you don't need them anymore, no more upgrades are unlocked, so it feels just like a treadmill for the sake of it being a treadmill.
I'd love to see a GW3 where it largely returns to the core GW2 gameplay, with the GW1 maps back (and modified as needed), an expanded backyard battleground, BfN's free roam regions, a lot of support for the game for an extended period of time, don't over monetize it like BfN has been, make Ops more exciting and customizable again, bring back sticker packs and the sticker book, add new characters (or slightly re-tooled BfN characters as I do like them), bring back variants (and either remove or rebalance those annoying detonation characters), and make sure the core functions of the game aren't as broken as they are in BfN.
Regardless, I fully agree, we need a new PvZ shooter down the road. One can only play so much R6 Siege and I uninstalled OW a long time ago as it too is heavily over-monetized.
Oh, and no more poop emotes please. I don't even want the prize maps back really. They were full of too much fluff that we largely ignored. BfN was the first of the games that I would play every month and then almost completely stop once I finished the prize map and got 50 bulbs built up. Even after getting max level and filling up my sticker books in GW1 and 2 I kept playing and getting coins to but consumables and just have a good time. Not that I haven't had a good time in BfN, but it's never felt as good to play as the GW games and I didn't want to 'waste' any prize bulbs by getting XP after maxing out.
They wanted to try a new tack with BfN and it didn't work out that well. Had the core engine and functions played well from day one, a lot of people would have stayed even with some of the things they complained about, but the fact that even today there are so many lingering issues that harm how the combat works, and this is the thing that must be right in a game like this, we lost a lot of people that loved the first two games and haven't attracted enough of the other shooter players they were trying to attract to expand it.
- stukapooka6 years agoLegend@Iron_Guard8 This^^^^^^ i think you hit it right on the head.
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