Ability discussion: Burrow and sprint burrow
Burrow and sprint burrow
Burrow-default
Gw description: The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole!
Bfn description:
Instantly vanquish enemies by targeting them from underground. Press [Fire] to eat your target
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When activated chomper will dive into the ground and can use it for various uses. It can travel large distances while keeping chomper safe however a dirt, broken wood, gravel, snow trail depending on terrain (bfn does this as well) which indicates where he is and if he stays still he can become invisible as he will leave no trail unless he turns to look around which produces a small amount of dirt. He also makes the timer run down faster if he stays still.
Chomper can be defeated while diving.
Zombies will be instakilled if chomper grabs them but there is a small timeframe the zombie can be saved by his allies.
In gw1 he has special timer bar of him chewing through the dirt while gw2 made it a green bar and bfn has a smaller green bar (gw1 bar supremacy).
In gw zombies with heavy armor or in barrel blast/big bolt blaster can survive being swallowed but lose their equipment.
Bfn has him swallow all regardless of armor.
Bfn burrow now always kicks up dirt regardless of movement so chomper is always visible and makes it impossible to ambush zombies.
Has 3 upgrades. Well fed: When using Burrow reduces Dig Power consumption when moving slow.
Standing still or moving slow in Burrow increases Burrow's duration by 100% (22 seconds). A basic gameplay feature in gw is now an upgrade lmao.
Hotrod: Move faster for a short time by earning a vanquish with Burrow.
Increases movement speed by 55% for 5 seconds upon vanquishing an enemy with Burrow, move faster when digesting
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Symbiosis: Create a Spikeweed at Chomper's location by earning a vanquish with Burrow.
Spawn multiple Spikeweeds that last for 90 seconds each
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Sonic grenades are a natural counter and will force chomper to emerge.
15 second cooldown.
Sprint burrow-Super rare
Gw description:
Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited
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Chomper moves incredibly fast underground with a green light speed effect following him underground. In slite of his incredible speed it has less range than the stock burrow so it best used to escape or reach a close fast moving target.
15 sec cooldown.
I prefer the gw version as you can use it to set up ambushes with the dirt being dormant while not moving unlike bfn.
Sprint burrow is meh. Its not flaming rubbish but I can't really see a reason for why you would ever use it over stock.
Am I the only one who also thinks the burrow animations for devouring zombies also got slightly worse in bfn do to the redesigns. Look at all star. In Bfn he simply stands on chomper mouth in a position where he cwn easily jump and live where before half of his body was already in chomper giving the idea that genuinely had no way to escape and was caught off guard.
The original burrow meter was best indeed. That little extra bit of detail just adds a little something to the experience.
If I recall correctly, sprint burrow, like turbo jackhammer, got upgraded a bit in GW2. I still don't use it that often, but at least they are looking at discrepancies like that and making some fixed.
I know a lot of people complain about Chompers one-shotting them, which is likely a large part of why burrowing is weaker and far more obvious in BfN than before, but had the game used better netcode from day one, you'd not have so many issues with the ability; stuff like midair burrows, being chomped from the front, and so on, all go back to the netcode. They made the character far more powerful at range with slobber shot, but making a melee assassin character into a sniper wasn't exactly the best solution. As we discussed a couple months back, Chomper needs to be looked at in depth for the next shooter.