Ability discussion: goatify and psychodelic goat
Goatify and psychedelic goatify
Goatify-default (gw2 and bfn)
Gw2 description:
The rudest and weirdest of Rose's ancient spells transforms Zombie foes into stinky old goats!
Bfn description:
Summon gigantic goat spell that turns enemies into goats.
Gw2: Rose flicks ger wand to the left while shooting a white puffy projectile that turns its victims into stinky goats for 7 seconds.
36 second cooldown.
Bfn: Rose will fire a slow moving yet massive goat that can travel through walls, zombies in contact of the goat for too long will then transform into a Stinky Goat. 10 second duration. 30 second cooldown.
Has 2 upgrades. Goatality:
Longer Goat form for enemies affected by Goatify.
Goats last for 12 seconds.
Psychodelic goatify:
Enemies have less control when hit by Goatify.
Goatified enemies have these stats weakened: (1.) Move lag: 10%; (2.) Move push frequency: 0.2; (3.) Aim scale frequency: 0; (4.) Move push strength: 0.8; (5.) Aim scale strength: 0; (6.) Aim scale offset: 1.
Psychodelic goatify-special
Gw2 description:
Psychedelic Goats don't last quite as long as their normal counterparts, but they are much harder to control
.
When Goatified, the zombies will experience an effect similar to the Hypno-shroom's Hypno Leech effect, as they will have a blurry, purple screen and it will be hard to control their character. However, the Psychedelic Goat's effect is much more severe in which it's nearly impossible to control your character, for example as not doing anything will still move your character around. However, they will only be Goatified for 5 seconds as opposed to the normal Goatify's 7 seconds. The goats appear purple, and have swirls around their head, while wearing headbands.
The gw2 projectile could use a speed boost. The Bfn version feels cheap since it can travel through walls. The goats also lost the little ability animations in bfn which is a bummer.