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stukapooka's avatar
4 years ago

Ability discussion: goatify and psychodelic goat

Goatify and psychedelic goatify

Goatify-default (gw2 and bfn)

Gw2 description:

The rudest and weirdest of Rose's ancient spells transforms Zombie foes into stinky old goats!

Bfn description:

Summon gigantic goat spell that turns enemies into goats.

Gw2: Rose flicks ger wand to the left while shooting a white puffy projectile that turns its victims into stinky goats for 7 seconds.

36 second cooldown.

Bfn: Rose will fire a slow moving yet massive goat that can travel through walls, zombies in contact of the goat for too long will then transform into a Stinky Goat. 10 second duration. 30 second cooldown.

Has 2 upgrades. Goatality:

Longer Goat form for enemies affected by Goatify.

Goats last for 12 seconds.

Psychodelic goatify:

Enemies have less control when hit by Goatify.

Goatified enemies have these stats weakened: (1.) Move lag: 10%; (2.) Move push frequency: 0.2; (3.) Aim scale frequency: 0; (4.) Move push strength: 0.8; (5.) Aim scale strength: 0; (6.) Aim scale offset: 1.

Psychodelic goatify-special

Gw2 description:

Psychedelic Goats don't last quite as long as their normal counterparts, but they are much harder to control

.

When Goatified, the zombies will experience an effect similar to the Hypno-shroom's Hypno Leech effect, as they will have a blurry, purple screen and it will be hard to control their character. However, the Psychedelic Goat's effect is much more severe in which it's nearly impossible to control your character, for example as not doing anything will still move your character around. However, they will only be Goatified for 5 seconds as opposed to the normal Goatify's 7 seconds. The goats appear purple, and have swirls around their head, while wearing headbands.

The gw2 projectile could use a speed boost. The Bfn version feels cheap since it can travel through walls. The goats also lost the little ability animations in bfn which is a bummer.

2 Replies

  • When BfN first came around, I was thrilled to see Rose get several changes as she was so OP when GW2 first launched and those first days of the Rose apocalypse that ruined multiplayer back then. She's never felt 100% right to me in GW2, and some variants, like Nec'Rose, are still a bit too good. But then we played with those changes and realized that it she was mostly even worse to play against.

    When a plant team in BfN has Roses spamming that game's version of goatify, it's a nightmare as a zombie, especially when it goes through walls and you don't see it till it's too late. You do have some time to get out of it, but not much, and having them thrown at you one after the other is awful. I don't see it  bug out and decide to turn 90 degrees up or down anymore, but it's huge, goes a long distance, and is not fun to fight against at all. 

    In GW2, while they tweaked it a bit and it feels a bit too weak now after being a bit too good earlier. I use the psychedelic goat mostly these days, although its better against players than AI, since AI can cheat the control scrambling. 

    A new game should largely use the GW2 versions, with needed buffs over BfN's version.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 Rose is the problem child of gw plants. She's so strangely designed with her homing and they somehow made it worse in bfn. She also lost her role of building teleporters much like engineer so it feels like they had to slap together something for her kit.

    Goatify is terrible to fight due to how bfn points often cant let you see it coming like the 3rd point on loggy acres. If they buffed the speed in gw2 it would be fine.

    Neither rose is good but I'll take the gw2 version imo.

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