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stukapooka's avatar
4 years ago

Ability discussion: Imp punt and long bomb

Imp punt and long bomb

Imp punt-default

Gw description:

When in doubt, punt an exploding Imp. What's the worst that could happen?

Bfn description:

Kick an explosive Imp who detonates after a short delay.

Gw: When used all star kicks out an exploding imp fan curled up in ball who explodes for 150 damage: to plants around him. He can be reflected but he also pushes players around if he collides with them. 20 second recharge.

Bfn: Here imp punt deals 100 damage but has a 17 sec cooldown with two upgrades.

Long bomb: imp punt travels 22.5% farther. What a way to kill everything that made the alt enjoyable.

Huge fuse:

Deal additional damage when directly hitting an enemy with Imp Punt.

Deal an additional 50 damage by directly hitting an enemy with Imp Punt. Basically just buffing imp punt to gw standard.

Sometimes when used, the Imp Punt will say, "Ka-bang!" before exploding.

Long bomb-Super rare.

Gw description:

Simply put... The only thing more damaging than an Imp loaded with explosives is an Imp who thinks he can fly! Some conditions apply...

Deals 150 damage with a 20 sec cooldown like imp punt but the player can kick higher and further than the normal Imp Punt, which makes it more difficult in close quarters.

In gw1 it wore black clothes. In gw2 it went back to being red like regular imp punt.

Never liked imp punt in any of the games. It could wipe out every plant in gw1 without a health upgrade except armored chomper but all stars followup male it easy to overcome. It can push you back an extreme distance and wipe out entire groups. It was a little better in two just for the sake of plants having more health and options.

In bfn it does 100 damage and I actually like that, too bad it's unbelievably janky leaving it unsatisfying to use with a horrible form of hit detection. The upgrades in bfn also just aren't fun or worth it to use.

I agree with many people who say it needs a windup indication or bigger fuse so it can't be an instawin.

I adore long bomb strangely enough because it opens up far more strategic positioning and gameplay that requires actual skill to pull off so I'm fine with it how it is.

3 Replies

  • I love Long Bomb in GW and GW2. Yes, it's harder to use than the regular Imp Punt, but it's oh so satisfying when it works!

    Imp Punt in BfN just doesn't work well at all. It just limply falls off your foot and is the buggiest version of all 3 games.

    It needs that windup we've talked about and seen on Reddit too. It's essentially a better chili bean bomb as it does similar damage and has no warning. It's a fun ability but really needs to give the plants a warning as it can one-shot so many characters.

  • stukapooka's avatar
    stukapooka
    4 years ago
    @Iron_Guard8 Long bomb players often know the maps and their positioning and it leads to really interesting gameplay choices from them that are fun to watch and not rage enducing when you die.

    Bfn imp punt is just terrible. Its so incredibly buggy and the hit detection is horrid. I also find it hilarious that it was nerfed in the game that neuters the most. The upgrades are also pretty bad.

    It needs a longer windup animation or a longer fuse. If these were added I would be ok with it being able to push plants back. Maybe holding it longer determines how far it will go?

    I can't believe they allowed an ability like it in gw1 given that it eliminates the entire plant team besides upgraded chomper.

    It definitely needs changes in a gw3.
  • Fire in the hole!

    IMP PUNT

    Imp Punt for the All Star is an ability that kicks an Exploding Imp at nearby enemies that are in front of you, which deals lots of damage to any enemies that directly impacted by the attack, or lesser damage if they are close to the blast with splash damage. If you get close to your enemies or your enemies gets close to you, especially if they are grouped together, this is one of the best times to use this ability as you may be able to deal major amounts of damage at once or get some vanquishes. It does not explode as soon as it is thrown, but it only has a short delay, which means timing is important to when this should be used, or an enemy may be able to escape before they would take damage. I think this ability is cool, this is an excellent defensive weapon at close range or you can use it offensively when you approach your enemies. Just a note that you can make use of as well, you can actually push your enemies away that you hit with the Exploding Imp before it explodes, and once it explodes, they will take the damage.

    GW Alternate Abilities

    Long Bomb: This ability makes your Imp Punt be thrown much further, which basically converts it from a close range weapon to a medium range weapon, so it is great against enemies who who are located at a distance away from you, although it is now basically completely useless at close range. There are no other changes apart from this, except that it may take longer to explode, so this is great for a surprise attack, although do not use this at close range as it will basically do nothing unless you are very lucky. You should be very mindful on if you wish to use the regular variant or this alternate ability, it generally would depend on what you would prefer. I think this ability is quite cool, it seems completely balanced as it basically just turns Imp Punt into a weapon with longer range, although it becomes borderline useless at close range, so they each have their advantages and you can surprise your enemies with this alternate ability if you want.

    BFN Alternate Upgrades

    Long Bomb (2 upgrade points): The Imp Punt travels somewhat further when thrown out, which technically increases its total range. This could basically convert it into a ranged weapon, although the range is still quite limited. You can be more likely to hit your enemies this way if used well as you have the ability to throw it further, and you have the option to still use it at a close range if you throw it directly in front of your enemies, as you can actually push back your enemies and they will still be hit by it. I find that this can be useful, this upgrade is not particularly great  but it helps you to use this at a further range if you need to, although you should still be able to use at close ranges if the situation calls for it. 

    Huge Fuse (4 upgrade points): You deal significantly more damage to enemies that you directly hit with your Imp Punt, meaning the damage is enough to vanquish many enemies with a single direct hit, however the splash damage is not increased, meaning that it is important to directly hit your enemies in order to benefit successfully from this upgrade. This is a great mechanism for clearing out enemy groups or for easily vanquishing an enemy. I reckon this upgrade is fine, as being able to deal heavy damage to your enemies can really help in a tough fight, although the cost and relying on the direct damage is not great, but can still be an awesome upgrade.

    Conclusion

    This ability can prove to be useful in a number of situations, including when you are close to your enemies or when you encounter groups of enemies, and you have the option to convert this into an ability with more range if you wish as well. Your enemies may want to think twice before getting close to you, so it basically is an enemy deterrent ability as well. I think this ability is useful often, as you have a defensive way of dealing with enemies that get too close or as an effective way to clear out enemy groups.

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