Ability discussion: sunbeam and solar flare beam
Sunbeam and solar flare beam
Gw description: The Sunflower can dig into the ground and root herself in place. This allows her to unleash a devastating beam of sunlight at the Zombies.
Bfn description:
Switch to a high powered beam turret in a rooted position
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The sunflower roots down and shoots out a deadly laser dealing seven impact damage and eight critical damage in gw1. In gw2, the laser does 7-9 impact damage and 8-10 critical damage. In gw1 the sunflower got 20% damage resistance and in gw2 got 40%,damage resistance.
In bfn it only deals 7-9 damage and doesn't provide damage resistance.
Has a 30 second cooldown except in bfn where ammospent determines the cool down (sounds pretty fair imo).
Has recharge and stuffy sundrop upgrades.
Is the only weapon in bfn with falloff alongside the goo blaster because logic doesn't exist.
Solar flare beam
Gw description:
The Solar Flare Beam is now the ultimate power in the universe! We suggest you use it
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It is more powerful than the regular sun beam as it deals 10-12 damage but it doesn't fire instantly and only has 50 ammo.
30 second cool down. Fires a green laser and has a different firing animation with green orbs at the corners of sunflowers face syncing together before firing a central laser.
I preferred this ability in the gw games tbh. The heal flower combo with this allowed for a lot of good positions for when you started to be counterattacked unlike sunny side ups limited potential. Yeah zpg is a hard counter but the damage range you can get in gw made the risk worth it due the already decent firepower sunflower was packing.
In bfn the cqc of a lot of maps make it unviable for a lot of situations alongside how easily it can now be countered with sprinting, shields, and overheal.