Ability discussion: the spikeweeds
Spikeweed, spiky Spikeweed, chesterweed, and vampweed
Spikeweed-default
Gw description: Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp.
Bfn description:
Launch a snaring trap to stun enemies
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Unlike the original pvz this Spikeweed appears to be grassy with long vine attachments. 120 health.
In gw it deals 25x2 damage coming out to 50 total. Has a 60 second cooldown. Chomper can carry 3 at a time.
In gw1 especially it deals more damage to specially geared zombie as it destroys their heavy armor like screen doors and outhouses instantly. It attacks by holding it target in the air by his leg while lashing at him violently with vines.
In gw2 swallowing an ensanred zombie reduces the cooldown by 60 seconds. Holds zombies in place while attacking them.
In bfn chomper carries 2 with 20 second cooldown and fires them now as a projectile. It now deals 50x2 damage because *"!* imp I guess.
Has two upgrades: Vampire spikeweed Gain health by dealing damage with a Spikeweed.
Gain 50 health after an enemy steps on or destroys a Spikeweed, can give overhealth.
Discount vampweed with literally no downsides for balance.
Symbiosis:
Create a Spikeweed at Chomper's location by earning a vanquish with Burrow.
Spawn multiple Spikeweeds that last for 90 seconds each
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Spiky spikeweed-Super rare
Gw description: The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time.
Has red thorns, red eyes, and sarker vines than stock. Resembles tangle kelp.
84 health with 35x2 damage 70 total. Only 2 charges total. 60 second cooldown.
Chesterweed-special
Gw description: What it lacks in subtlety, the Chesterweed more than makes up for with attitude. It'll snag any Zombie rude enough to step on it, making for easy and delicious prey.
It has Chester's color scheme and face on it.
Stats wise it's the same as spiky but Chompers eating zombies trapped by it will swallow significantly faster.
Vampweed-special
Gw description:
When a zombie stumbles into a Vampweed, you get a helpful health boost! The zombie isn't hurt, but he probably feels a bit silly falling into your trap
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Red coloring of normal Spikeweed.
120 health, 60 seond cooldown, and you can only carry two at a time. It will not damage the ensnared zombie, instead it heals its owner by 40 health.
Gw1 Spikeweed was the best imo. It had thw most unique animations, destroyed armor, and blended in well to the environment.
Gw2 spikeweed has that stupid insta activation bs which just feels dirty to use.
Bfn's Spikeweed is far too bright in the arstyle and the 100 damage is just stupid. The decision to shoot it is also strange since it cant be directly placed now and you were just likely going to move there and put it down anyway.