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The mech in BfN is such a buggy/unfinished mess. Its explosion animation is missing frames or something, the explosion radius and damage is too good, the Imp being able to escape isn't a favorite, but with how vulnerable it is in BfN, it may be required. You can shred the mechs in GW2 too, but it's easier in BfN by far. Giving it sprint, even with the amusing gorilla animation, didn't really solve anything. Add to that the fact that the mech has to compete with the space station and the Oak, and it just feels lacking in BfN. We've discussed this before, but I feel that the Acorn/Oak should be the plant's answer to the Imp/Mech, and the Space Cadet should lose the station to balance this out, removing the teamplay from the Oak as right now being a treetop acorn is a death sentence anyway once the armor was taken away.
It's so much better in GW2, especially with all the variants having at the least, different paint jobs (like the Party Mech), but msot are very different indeed, featuring even different ways for the Imp to get onboard his mech! I love too that all the mechs have different abilities and weapons. It's great how different some are like the SHR.I.M.P. and the Dragon Mech.
With the right build in BfN, you can stay in the mech for a very long time, especially in Ops, when you use energize. Even with that though, I find the GW2 versions are so much more interesting and I love how each mech has different weapons, looks, and abilities. Some of the customizations for your mech in BfN are pretty cool though.
- stukapooka4 years agoLegend@Iron_Guard8 Yeah the explosion animation is terrible. It's just an explosion effect with a few nuts amd screws over a still z mech that then just despawns where in gw2 it blew up and its arms, legs, body, and multiple components went flying everywhere.
The explosion damage is the same but the radius of the aoe is on steroids in bfn.
Turrtes were buffed in gw2 because they had to deal with z mech armor and the plants also gained Torchwood who could tangle with a z mech effectively if he played well. Plant buffs in early gw2 in general were due to how powerful the inclusion of the mech was.
I can't believe they didn't give z mech its armor back but gave it to tv head and wildflower of all characters. This also removed the interesting rose/armor ignorance mechanic gw2 had.
The z mech variants were so good and well designed and than popcap decided to throw them all in the dumpster and give us this lanky armed abomination because why not.
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