7 years ago
All-Star Changes
So whenever I see an all-star these days they seem to just use their abilities and never their primary weapon. They imp punt and tackle into a group of plants kamikaze style like their primary is use...
All-star is pretty solid as is, no increase is really needed to penalize him or push him further. Certain variants depending on the map can be mildly problematic, i.e. 5th point moonbase z with wrestling can be difficult due to his slow-firerate across a variety of obstacles and plants usually attacking from more long-range. However, his mid-range damage, lane pressure/denial, and large health help to provide great offensive capabilities outside of his three unique triggers. It is unfortunate, but people will usually take the easiest option given to them; imp-punt deals damage quickly and because the all-star needs a way to support/alternate between suppression fire while dealing with characters who have strong defensive skills. I have gone and won matches successfully where I do not use imp punt/long bomb, but I will overheat more often and have to plan when to use the other two abilities to prevent it. An easy way to counter all-stars if they are ability spamming: is to bait them into wasting them, either by staying far or circling them within mid/close range .
Don't you dare touch my Golf Star...when the plants are camping in groups with sunflowers and laughing at my team I whip out the good old Allstar...run behind them, imp punt, tackle and wipe up the rest with basic fire. Try doing that with any other variant and you can't you just have to watch your team get decimated. Counter the All Star with the Iron Maiden as cactus to have All Stars waste their abilities.
Overall All-Stars are in a pretty good place. Maybe some tweaking here and there but once they fixed Hockey Star and the earlier changes to Tennis Star I would say it's one of the better balanced classes to be honest.