AN IDEA TO COMPLETELY CHANGE HOW CHARACTER BALANCING IS APPLIED IN GW2
As we know, character balancing in GW2 is designed to balance out the different classes when it comes to competitive online multi-player. For example: by reducing the more-than-adequate overpowering characters' strengths to a certain level, while increasing the less-than-adequate underpowering characters' strengths to match. If it's too less or too much for a character, he or she becomes severely unbalanced in the battlefield. The character upgrades are also taken into closer consideration; too powerful, and it becomes easily overpowering; too weak, and it becomes very underused and underpowered. These kinds of character balancing applied by the dev team are to insure that everyone's experience isn't scarpered by the inconsistancies created by the over- or under-balancing of characters in competitive online matches. Good work with that, but there is one huge problem:
It's not just the competitive online modes you're doing the character balancing for; it also affects every other game mode (private or otherwise), including ops mode, online boss hunt etc., making the whole experience feel very bemoaning, turning away a lot of potential customers that buy your products. It also affects character upgrades, being less-than-significant in most other areas of the game. Even characters' unique abilities are affected as well. Everyone is crying out for a radical new change to character balancing, and it's now or never.
So, just to try and bang some sense into the dev team's heads, here's how character balancing in GW2 should be applied (hence the topic):
If you introduce the option to turn on or off character balancing for most other areas of the game, all characters' and classes' nerfs will be removed, giving them an edge against the AI in areas like solo or private turf takeover, ops mode etc. For example, Rose's original health was 125, she is currently at 100. Remove character balancing, and she goes back up to 125 health. Also, their individual upgrades will be much more significant (speed upgrades, damage upgrades, ammunition upgrades etc. are greater in strength), the same goes for their abilities. You can turn on or off character balancing in the backyard battleground, and before the start of many modes in the game. And there should be "no XP or coins penalty" for turning off character balancing, so no-one misses out on their spoils.
For other areas like online Boss Hunt and the Trials of Gnomus, character balancing should be always turned off, therefore giving everyone a better chance to clear their objectives, especially on the hardest difficulty level.
And for the competitive online modes of the game (online team vanquish, online turf takeover etc.), character balancing should be always on, with the nerfs applied to each concerning character, as per normal. In this case, if people decide to go into the competitive modes listed below, a notice will pop up, notifying them that character balancing is always turned on.
Where does this apply:
Modes listed in red indicate character balancing is always turned on
Modes listed in blue indicate character balancing can be turned on or off; it's always anyone's choice on how they like to do it in
Modes listed in brown indicate character balancing is always turned off
Online Welcome Mat, Online Mixed Mode, Online Team Vanquish, Online Vanquish Confirmed, Online Gnome Bomb, Online Suburbination, Online Turf Takeover and Online Super Mix Mode
Solo/Private Team Vanquish, Solo/Private Vanquish Confirmed, Solo/Private Gnome Bomb, Solo/Private Surburbination, Solo/Private Turf Takeover, Solo/Competitive Ops Mode, Backyard Battleground and Flag of Power
Online Boss Hunt (all difficulty levels), Trials of Gnomus
I want this passed on to the dev team, and I ask them to make this idea a high priority, because unless it's applied soon, satisfaction from customers of GW2 will go downwards. It's one topic I don't to see ignored by the dev team, dear-heartedly.
In the meantime, everyone else is free to view their opinions on this. I'm open to improvements for the original post.