Forum Discussion
stukapooka
5 years agoLegend
@ejhsega No problem.
The ai is also super wierd in bfn they seem to either value cutbstomping the enemy team or defending the objective to the last man but once they get forced out of an objective they never seem to focus on it again.
The same can apply to loggy acres and turning points finale in that all the ai defenders just huddle around the objective and never move.
Or how bots get vanquished then respawn and walk around slowly in circles and never seem to snap back to the game (ive seen it happen when attacking peachy district finale where zombies just walk off and away from the bridge spawn).
The ai is also super wierd in bfn they seem to either value cutbstomping the enemy team or defending the objective to the last man but once they get forced out of an objective they never seem to focus on it again.
The same can apply to loggy acres and turning points finale in that all the ai defenders just huddle around the objective and never move.
Or how bots get vanquished then respawn and walk around slowly in circles and never seem to snap back to the game (ive seen it happen when attacking peachy district finale where zombies just walk off and away from the bridge spawn).
5 years ago
I've noticed the AI not returning to the objective and two matches on the same difficulty and map can have different AI behaviors.
- stukapooka5 years agoLegend@ejhsega Yeah the bfn ai seem to weirdly react to the game such as husk hopping over objects they could just jump over or getting stuck on cars, where in gw2 I've seen them wander around but they always seemed to eventually return on path to the objective.
I've made other posts about bfn ai being pretty wierd in general like scientists throwing sticky healing things at plant like they still had sticky bombs from gw2 or neither team using spawnables.