Aeternus_EA
EA Staff
6 years agoBalance Update 1/28
Balance Changes
Character Hitbox adjustments
Tuned (Increased) the hitbox sizes for Nightcap, Acorn, Rose, Imp, and Electric Slide.
Velocity and Drag Distance – Certain characters were overperforming at distances beyond their intended range. So, we’ve made changes to the velocity and drag distance of several characters’ primary weapons that will make it harder to hit targets beyond this expected range (but not impossible).
New UI Element: Health Regeneration Bar
- A new bar that goes above a player’s health bar will now display how much time will pass beforel health regeneration begins.]
Peashooter
- Homing Pea Upgrade has a shorter range on target acquisition
Chomper
- Increased effective area of primary Chomp
- Decreased velocity and drag distance of Slobber shot
Kernal Corn
- Decreased velocity and drag distance of Cob Busters
Nightcap
- Decreased velocity and drag distance of Spore Strike
Oak/Acorn
- Decreased velocity of Shell Shot
- Decreased velocity and drag distance of Wood Grief
- Fixed flight path and increased initial velocity of Sap Trap
Rose
- Decreased rate of fire on Magic Thistles
- Time Snare Upgrade: Increased the number of hits needed to trigger Time Snare
Foot Soldier
- Decreased velocity and drag distance of Z-12 Assault Blaster
- Rapid Fire Upgrade – Decreased fire rate speed up and max fire rate
Imp
- Decreased velocity and drag distance of Imp Blasters
- Increased recoil of Imp Blasters
Super Brainz
- Increased health gain per punch landed and effective area of Heroic Fists
All-Star
- Decreased velocity and drag distance of Football Cannon
- Increased recoil of Football Cannon
- Sprint Tackle refresh doesn’t start until ability is done
- Dummy Shield has a decreased cooldown time, and a shorter active time
Engineer
- Fixed collision check when attempting to deploy Double Time (easier to deploy)