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Anonymous's avatar
Anonymous
10 years ago

Balancing is a disaster.

Popcap, your game is STILL broken. Teams are stacked with overpowered characters pretty much 90% of the time. Frozen Citron, BBQ Corn, Yeti Chomper...

And it's mostly the Plant team. What's up with that?

So, to try and give you an idea on how to PROPERLY balance the game, I've made my own list of ideas. Enjoy (or don't, I'm just making suggestions).

Commando Pea: Underpowered

Despite being one of my lesser favorite characters, I must agree with others that he is underpowered.

How to buff: Decrease reload time by 0.25 seconds, increase long range damage by 2.

Agent Pea: Overpowered

Can deal way too much damage too quickly, and reload is extremely fast.

How to balance: Reduce ammo to 10, increase reload time by 0.5 seconds.

Plasma Pea: Overpowered

Charge shot should take more ammo, like all the other charge shot characters.

How to balance: Increase ammo used on 1st charge shot (half charged) to 3, increase ammo used on 2nd charge shot (fully charged) to 7.

Hot Rod Chomper: Very Overpowered

It is too fast, along with abilities that completely stop enemy movement, rendering them COMPLETELY helpless against this Chomper.

How to balance: Decrease speed by 15% when speed boost is not active.

Toxic Chomper: Underpowered

Fire Chomper is a direct upgrade to this thing, you never see in any competitive game.

How to buff: Increase damage to 10, so it is identical to Fire Chomper.

Chomp Thing: Underpowered

Despite incredible health recovery, it doesn't help when you're being attacked by a rapid fire enemy, and remember that he has less health.

How to buff: Increase health to 150, gains 25 health when swallowing a Zombie.

Yeti Chomper: Very Overpowered

Ice + Range + Chomper = Very unbalanced combination.

How to balance: Decrease freeze rate (splash), decrease firing speed by 25%.

Disco Chomper: Underpowered

Very underwhelming for a legendary character.

How to buff: Increase Disco Fever damage multiplier to 1.5x (rebuff), increase digestion rate.

Unicorn Chomper: Isn't worth reaching Rank 313 in GW1.

It isn't really good enough of a character worth spending so much time to get.

How to buff: Increase warp distance, decrease warp cooldown.

Shadow Flower: Direct upgrade

It is a direct upgrade to default. Not good.

How to balance: Decrease max ammo to 40.

Metal Petal: Very Underpowered

The massive decrease in speed makes her as slow as the Armor Chomper, slowest character in the game.

How to buff: Increase speed to be 80% of other Sunflowers.

Vampire Flower: Hit detection

So this is more of a bug, but her hit detection is off. What may seem like a hit to you, as numbers popped up, might not have registered, and vice versa, you may not see numbers of damage, but the hit actually registered.

How to fix: Fix it, obviously.

Future Cactus: Overpowered

I honestly think the charge shot deoesn't take enough ammo.

How to balance: Increase ammo used on 1st charge shot (half charged) to 3, increase ammo used on 2nd charge shot (fully charged) to 6.

Camo Cactus: Underpowered

Way too inaccurate when unscoped, way too hard to turn when scoped, reload is too slow.

How to buff: Increase turn rate when scoped, decrease reload time by 0.5 seconds, bullets should penetrate enemies.

Zen Cactus: Overpowered

Reload is too fast along with the incredible damage.

How to balance: Increase reload time by 0.5 seconds.

Citron: Slightly Overpowered

While they did tone down his splash greatly, his direct hit damage is still too much.

How to balance: Decrease direct hit damage by 1.

Frozen Citron: Extremely Overpowered

His freeze rate was fine. The REAL problem is the duration of his beam.

How to balance: Increase heat generated, causing a significantly faster overheat, decrease freeze rate significantly.

Party Citron: Underpowered

Party Characters are underpowered.

How to buff: Increase rate of filling the Party Time meter, increase direct hit damage by 0.5, heat generated is decreased by 30% in Party Time.

Rose: Overpowered

She was fine before. Then they decided to increase her ammo supply.

How to balance: Decrease ammo to 20 (renerf), increase reload time by 0.25 seconds.

Fire Rose: Slightly Underpowered

What was once an insane character quickly became near useless. And it is still a bad character after several buffs.

How to buff: Increase charge rate, increase 2nd level charge shot (full charge) damage.

Frost Rose: Very Overpowered

So let's see. A character that can fire insanely fast, almost as fast as someone can pull the trigger, ice effect, with a lock on system, and was recently buffed in damage.

How to balance: Renerf damage, decrease firing rate.

Party Rose: Insanely Underpowered

Party Characters, this one in particular, are underpowered.

How to buff: Increase rate of filling the Party Time meter, increase lock on effectiveness, increase ammo to 20, rate of fire is increased by 30% in Party Time.

Kernel Corn: Overpowered

Has too much ammo, along with incredible damage.

How to balance: Decrease ammo to 35.

BBQ Corn: (Still) Insanely Overpowered

Rapid fire on a fire character. It's fine on Fire Flower... But not here.

How to balance: Decrease ammo to 25, increase reload time by 0.5 seconds.

Mob Cob: Overpowered in some ways, Underpowered in others

He packs way too much ammo, but the slow firing hinders his damage output.

How to balance: Decrease ammo to 30, increase overall damage by 2.

Party Corn: Underpowered, but too much ammo.

Party Characters are underpowered.

How to balance: Decrease ammo to 30, increase rate of filling the Party Time meter, increase overall damage by 1, rate of fire is increased by 30% in Party Time.

Tank Commander: Underpowered

He may deal great damage on direct hit, but his splash damage isn't enough to make him a good character.

How to buff: Increase splash damage by 10, decrease direct hit damage by 5 (Will still be stronger, thanks to the splash damage increase).

General Supremo: Underpowered

Faster firing, less damage per bullet, very inaccurate. Not a good character.

How to buff: Increase overall damage by 1 OR Increase accuracy.

Camo Ranger: Personal opinion buff

Bullets should penetrate enemies, damage falloff should be removed.

Centurion: Underpowered

If Corn is meant to rival Soldier, why is BBQ Corn rapid fire, while this guy isn't?

How to buff: Increase firing rate, increase ammo to 15 (from 12).

Park Ranger: Very Overpowered

This guy STILL dominates bosses WAY to easily, thanks to the incredible stink cloud damage and duration.

How to balance: Decrease ammo to 15, decrease stink cloud duration by 1 second.

Mechanic: Underpowered

Rapid fire on a character like this may seem good, but this guy is way too inaccurate.

How to buff: Increase accuracy.

Painter: Very Underpowered

This type of weapon does NOT work well on a support type character, and fires very slowly.

How to buff: Increase firing rate.

Plumber: Underpowered

He was once known and feared for his splash radius, now it's about as weak as the basic Engineer.

How to buff: Increase splash radius.

Chemist: Insanely Underpowered (for a Scientist)

He was never Overpowered. There were many other Scientists capable of even more damage at close range, like Marine Biologist.

How to buff: Rebuff damage and firing speed.

Paleontologist: Overpowered

This Scientist not only has fire, but splash damage as well! This gives him an option for long range, keeping himself out of danger.

How to balance: Remove splash entirely.


Computer Scientist: Underpowered

He's not the same since the Crunch Mode nerf.

How to buff: Increase Crunch Mode damage multiplier to 1.5x (rebuff).

Hockey Star: Underpowered

His DPS is amazing, but his weapon overheats WAY too fast.

How to buff: Decrease heat generated, causing a slightly slower overheat.

Rugby Star: Very Underpowered

His firing is too slow, and overall damage is too weak.

How to buff: Increase firing speed, decrease heat generated, causing a slightly slower overheat, increase splash damage by 2.

Wrestling Star: Underpowered

DPS is a bit too low compared to other All-Stars.

How to buff: Increase long range damage significantly, increase close range damage by 2.

Moto-X Star: Very Underpowered

Covering enemies in dirt doesn't really do much, only disabling abilities for a short 3 second duration.

How to buff: Enemies covered in dirt run slower, up to 50%, when fully covered in dirt, Plants cannot attack at all.

Tennis Star: Overpowered and Underpowered

Too fast with gun reved up, too little damage.

How to balance: Tennis Star runs at 70% speed while gun is reved up, increase overall damage by 0.5.

Imp: Underpowered (NEW)

I feel this little guy can't put out enough damage, without relying on his Gravity Grenade.

How to buff: Increase ammo to 40.


Lil' Drake: Underpowered

His bullets fire and move slower, making it even harder to hit enemies.

How to buff: Increase projectile speed.

Pylon Imp: Overpowered

It was nice to decrease his ammo, but it doesn't help with his ridiculously fast reload time.

How to balance: Increase reload time by 1 second, decrease splash damage by 4 but increase direct hit damage by 4 to make up for it.

S.H.R.Imp: Underpowered

Firing speed is too low, and really hurts his DPS.

How to buff: Increase firing rate.

Party Imp: Mostly Underpowered (UPDATED)

Party Characters are mostly underpowered.

How to buff: Decrease ammo to 35, Increase rate of filling the Party Time meter, rate of fire increases by 30% in Party Time.

Various Imp Mechs (NEW AND UPDATED)

The cooldown time decrease and mech duration increase were a little absurd. But, I think some other changes are in order, too.

How to balance: Renerf cooldown time and mech duration times, adjust mech health (Party: 300, Default, S.H.R.Imp, and Z7: 400, Drake: 500)

Drake Mech: Decrease damage to 10.

Z7 Mech: Increase heat generated, so it overheats faster.

Party Mech: Decrease overall damage by 2, mech can fill the Party Time meter and activate it. While in Party Time, the mech does NOT increase in speed or regain health when it activates, but firing speed increases by 30%, along with the 1.5x damage multiplier.

Cozmic Brainz: Overpowered and Underpowered

Laser damage is too high along with the duration, fists are weak.

How to balance: Increase heat generated, causing a faster overheat (laser), increase fist damage to 25-50-80.

Electro Brainz: Very Underpowered

Hasn't been the same since the nerfs he took.

How to buff: Increase punch rate, fists cause electric spread for ALL punches, not just the last one, decrease heat generated, so laser overheats slower.

Party Brainz: Very Underpowered

Party Characters are underpowered.

How to buff: Increase rate of filling the Party Time meter, increase punch damage to 10-20-40, heat generated decreases and punch rate increases by 30% in Party Time.

Captain Deadbeard: Overpowered

Scattershot is too powerful.

How to balance: Decrease scattershot damage by 5, decrease scattershot firing rate by 25%.

Captain Flameface: Personal opinion buff

Damage falloff should be removed.

Captain Sharkbite: Very Underpowered

Was balanced before, useless after nerfs.

How to buff: Rebuff ammo and damage.

Captain Partyman: Underpowered

Party Characters are underpowered.

How to buff: Increase rate of filling the Party Time meter, increase scope damage by 2, rate of fire increases by 30% in Party Time.

Side Notes

All All-Stars: Remove overheat nerfs.

Disco Chomper, Iron Citron and Computer Scientist: Increase legendary meter upgrade effectiveness.

And to you people who don't like my ideas and want to hateme for my opinions? Get this. I don't care.

I'm open to any better suggestions, from anyone who has read all of this, but please, don't post angry messages and hate me for my opinions.

23 Replies

  • a3595669: Dude, you have no idea who you are talking to here. Superjesse has played the game more than anyone and is consistently in the top 2 in each multiplayer game he plays. The dude is unstoppable! Srsly.

    Just sayin there is no need to be insulting to other players when we are all here to discuss the game and make suggestions as to improvements.

    Perhaps you need to play this game a little more to notice the differences in each character variant, perhaps try more multiplayer games. I think you will understand the variants a little more then.

    There are plenty of lists on this forum where a player has suggested buffs and nerfs. NoH8

  • Anonymous's avatar
    Anonymous
    9 years ago
    I agree with a lot of stuff in this post but I find some of these very questionable.

    Hot rod chomper: has 125 health to trade off with speed. I think the problem is the insane reduction of aiming sensitivity because of the goop.

    Chomp thing: needs a small spray damage buff and possibly a health buff but vampire effect should stay unique to vampire chomper.

    Metal Petal: she is a long range character with her own heal pot combined with a lot of health balanced with lower damage, i think she's pretty balanced.

    Frozen citron: his freeze rate is nowhere near fine and his damage is pretty high for a ice character.

    Fire rose: 50 (full charge) splash damage with fire damage underpowered?

    BBQ Corn: I agree on a nerf on him but it should definetly be for projectile speed because it is insanely fast, almost a hitscan. Take for example lil drake, he is one of the more balanced fire characters.

    Painter and centurion: no buffs required really, although i wouldn't mind a buff for painter cuz his my fav.

    Moto-X star: I think this character is fine the way it is because it's kind of an counter to citrons, chompers and peashooters that have mobility abilities and it also has splash damage.

    I don't agree with z-mech health buffs because it would be smarter to nerf turret modes and chomper's goop against mechs.

    Here are my suggested changes and i am interested what you people think about them:

    Nerf all turret mode damage resistance buffs and turret damage back to what they were in gw1 because at the moment you can just go root in front of enemies and mow them down. The description of pea gatling suggested a long range use for it but the changes to it in gw2 suggest otherwise. People didn't really use them effectively and sat there rooted for a long time and eventually got ZPG'd and pop cap seemed to assume that it was underpowered which most definetly wasn't the case.

    Electro citron: Significant long range damage falloff for charge shots and splash damage nerfs ( maybe 2nd from 30 to 15 and 3rd from 45 to 25 or 30 and with the plasma pea 3rd charge splash damage delay) because they are too damn high and you also have to keep in mind that it is an electric character

    Citron ball: make it take critical hits because a good citron is hard to hit and it would encourage citron players to play more attack mode

    Rose: fix hitbox so it is easier to hit because it is harder to hit than imps which really doesn't add up because imps have less health

    Husk hop : nerf damage per shot from whatever insane amount it is atm to somewhere around 3 or something because it can destroy a fresh full health mech even with it's damage resistance which is the dumbest thing i have ever witnessed in the entire game. I have also been killed by it by accident dozens of times when corns try to get on the roof where i am.

    Parrot pal: egg strike would make more sense if it was like the cone strike from gw 1 or the corn strike but that is very subjective.

    Goop: slows zombies down more than super sticky goop charges quicker and does more damage. Fix would be to make it slow zombies down less than ssg.
  • Anonymous's avatar
    Anonymous
    9 years ago

    I agree with almost (if not) everything on the list here. But I think that Zen Cactus is a bit too OP. Her Mystic Orbs have a 10 damage point increase per shot for 4 shots, not counting the initial one. Since a critical hit at full ammo is 20 damage, and max damage is 60 (at one shot left), she can KO All-Star and Super Brainz Zombies from full HP if Zen Cactus is at full ammo.

    Also, if any of you don't know, Electro Pea is faster than all other Peashooters in the game, and Hyper just makes him even faster, coupled with the ability to jump really high. I doubt that Electro Pea is TOO overpowered, though, but maybe he might be considered a tad OP because he has small hitboxes, he's fast, and his attacks deal some good damage, as well as being able to manually detonate the attacks while they're flying through the air.

    And most Fire-inducing characters (ESPECIALLY Lil' Drake, Lil' Drake's Z-Mech (to an extent), Paleontologist, and (the worst example of all) BBQ Corn (who is able to fire off rapid shots which ignite the victim, and has a TON of ammo)) are also very OP, due to the fire damaging enemies over time. Plus, is it just me, or do the Zombies (Imp to name one of the more notable examples of this) perform better than the Plants?

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