Bean bomb not exploding
Today during some TT, I realized on 3 separate occasions that my bean bomb had deployed but never actually exploded or did any damage. My bean bomb did explode at other points in the match, but whenever there was overwhelming and extremely busy visual action, the bomb never went off. It seems as if the system gets so caught up and overwhelmed in trying to keep up with the unworldly amount of unnecessary visuals that it doesn’t have the resources to account for many of the actions, including properly assigning damage and or credit for damage.
The amount of visual funk on the screen also plays a roll in the firing rate inconsistencies talked about. Maybe it’s time to cut back on some of the unnecessary junk constantly on the screen? I’m about 2 games away from having a seizure and I’m all out of Dramamine to combat the motion sickness. Beautiful maps with intricate design are pointless at this point, you can’t see anything other than sparkles and giant goatish looking pink nightmares. Sometimes I feel like I’m reading an old school Where’s Waldo book instead of playing a video game. (That’s not a compliment)
Cut down on some of the reckless misuse of visuals and use some of the resources made available by that to improve game play. It doesn’t matter how pretty someone looks dancing with sparkles all around them, if they can’t play the actual game.
- @GraveledStoopid This visibility issue's been a thing since GW2 (maybe 1 as well? idk never played it) and it gets on my nerves, how AM I supposed to see what I'm doing when 2 bean bombs, a sap trap, a zpg, and 14 shield dummies are in the same place at the same time?