BfN's upgrade system: A diamond in the rough
All three of the PvZ shooters use an upgrade system, and none are perfect.
GW upgrades are random from packs and you either have them or you don’t, there’s no choice there. It works, but it’s not particularly exciting and some variants, most notably the Super Commando zombie with all their upgrades, were quite nasty. Even today they plague the meta of the original PvZ shooter.
GW2’s open up as you level up, letting you choose any 3 from those you’ve unlocked, starting with simple stuff like faster health regen, but eventually you get quite a few to choose from, although most people tend to find the best ones and focus on those with only a little variety based on each variant’s abilities and personal preference. It’s a far more engaging system than GW’s but many of the upgrades are only used early on and then quickly replaced as far better options become available.
BfN’s system also has you unlocking upgrades as you level up much like GW2, but also has the 7 point system where upgrades are given a value based on how powerful they are, and you start with several basic upgrades available. In theory this is a great system as it means that powerful upgrades like cocoon can be made to cost more than minor ones like refreshing revive. In practice, it’s not as good as it could have been.
A lot of games have similar ideas; SWTOR, WoW, the Diablo games, the Torchlight series, and many, many more. A common issue among all of them is getting things balanced out; there is almost always a website or 2 out there where someone has parsed out the best option for each set of choices for maximum effectiveness. BfN’s idea of giving lesser upgrades a lower cost and more powerful ones a greater cost is one way to try to further balance the idea. Had they ironed out a few of the remaining issues, it could have been amazing. And these issues are:
- Some upgrades are ‘must haves’ even with higher cost. The prime example of this is rapid fire for foot soldiers. Some characters have to choose between a couple of very powerful abilities (like cocoon or blossom for Sunflower as you can’t have both on the same build due to cost changes), but there are several abilities that feel like you’re shooting yourself in the foot if you don’t take them.
- Legendary upgrades are mixed. I like the idea of these as they essentially create variants but they’re so out of whack as far as the zombies have 2 very powerful abilities, and plants have 2 that are alright but nothing to write home about. I rarely see thorn apart Roses or Shogun corns, but you’ll see Brainium Bashers and Steam Blasters all over, even after Steam Blaster was made less powerful than it used to be.
- The icons need to be more distinctive. Too many upgrades share the same icon so you don’t get that much information from looking at your own build screen or from your opponent’s vanquish screen when they take you out. Making these stand out more obviously would have gone a long way towards rapid visual identification.
- More variety and less boring upgrades. A lot of upgrades feel like they were tossed in there just to have more of an appearance of choice. Some of the more boring ones are still useful, but a lot of them feel like they are only there to fill up a build where the more expensive, flashier options dominate the total upgrade points used. Making more basic but varied upgrades, as many are repeated for so many characters, would also add a little more variety into the mix as well.
- Many upgrades feel shoehorned in and lack visual representation. Think of stuff like ‘Dolphin Blasting’ for the scientist. There is no dolphin involved and it doesn’t provide any visual or audio cues as to there being any difference. It’s obviously a callback to the Marine Biologist in name, but it’s lack of any changes to the character or weapon makes it less engaging than it could have been.
Like a lot of aspects of BfN; there are some good ideas with its upgrade system, but it just wasn’t fully developed. While I would prefer the next shooter to be closer to a GW3 than a BfN2, a more fully fleshed out version of BfN’s upgrade system would be a great thing to have.