Boss discussion: Disco zombie
Disco zombie
Bfn Description: He'll make sure you get down, and stay down!
He's armed with a rapid-shooting recorder he actively carries and a high-damage whirlwind attack he'll use if you get too close. His attacks are named Disco Stick and Disco Whirlwind. He can also bite enemies when Disco Whirlwind is reloading.
Gw: Triggers the super disco wave which summons backup dancers to his aid. Has a special intro where he has a spotlight turning on in a dark room. Then, a disco ball appears from the floor, and he unearths himself. He then summons four Backup Dancers and gets out of the hole. Then he kicks the stone near the hole and whirls in dance. The recorder then comes out of the hole and grabs it. In bfn he tries to mimic this with lights from the ground.
Gw2: spawns in dancers and customized imps. Same as gw1 otherwise.
Bfn: Has electric slides, tv heads, and browncoats in elite waves. Summons browncoats instead of dancers. His elite wave has him spin and become invincible once a quarter of health is gone until he is lured to a gramophone. His hair and shoes have been altered. Only 10 minutes to defeat him.
All elite waves with him play: Boogie your brainz right over here.
The disco stick shoots 15 bullets, with each bullet dealing 4 damage. Rapid fire. Disco will spin before using it.
Disco whirlwind deals 35 damage. It activates when he approaches an enemy and this also deals knockback. After that, he will be stunned for 5 seconds and stumbles around dizzy. Can be stopped by burrow. Is invincible when activated.
Disco jump: uses his disco ball as a helicopter to reach high rooftops.
Uses the disco crunch to bite enemies up close. Only used when his whirlwind is recharging.
Summons a trio of backup dancers. They have roughly 100-125 health and deal 25 damage. Can dance there way onto rooftops.
Health in gw games:
Easy: 1200 HP
Normal: 1800 HP
Hard: 2400 HP
CRAAAAAZY: 3000 HP
Most noticeable in the PS3 version of gw1 but his suit has sparkling lights on it. He has fish swimming in the bottom of his shoes which appear to be glass much like his pvz1 Design. Still in gw2 but not really noticeable.
Only boss zombie affected by flag zombie and can be frozen by iceshroom in gw1.
When using disco jump he will strike a dancing pose.
His rapid attack can be stopped by the Chomper's Goop ability in gw1
However, in gw2, he will no longer cancel his attack, and he will shoot while gooped.
He moonwalks walking backwards and dances upon death.
Fights in the backyard.
Can be heard saying "Ah yeah", "Get it on", and "Boogie".
He's a really easy boss but I dont think that's necessarily bad as he's good for newer players to learn the mechanics of ops as he forces them to leave the rooftops or risk being flung off. Him being vulnerable for 5 seconds makes him easy prey when your team is coordinated but still a handful on crazy if he backs you into a corner with whirlwind. Still easy though as gw1 pots could severely chip away his health. His dancers can actually be quite threatening in the higher difficulties since they can get on rooftops and hit hard.
Removing the stylized intros from gw was a mistake and while bfn tries to be a bit more cinematic it also falls flat with the lack of customized environments, backup dancers, and the inferior lighting.
His elite wave in bfn is also a joke as it's a rip off of his disco whirlwind but now with colors. It's just a dragged out fight that's has been padded to the extreme. And while disco's always been a pushover he really suffers from the lack of difficulty in bfn as he can't scale accordingly and browncoats aren't threatning the way dancers were.