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As I'm sure you and other veterans know, disco zombie first appeared in the original PvZ to replace the original dancing zombie that resembled Michael Jackson from his very popular Thriller videos (my mom loved that album and a song that has the grand master of horror; Vincent Price, speaking in his haunting voice upon it can't be bad). They made the swap after Michael passed away and it's actually better for the series with all the disco jokes he brings with him.
Love the stylized intros for super boss waves in GW, wish 2 would have kept that.I especially love the super Yeti boss wave cut scene with the Slurpee!
He is the easiest boss, even his elite version in BfN is very easy unless you get someone that just doesn't cooperate with the gramophones. I'm not against having bosses of varying difficulty, but he's so much easier than some of the others (like Yetis and the GW2 Super Bean), that I wish they'd make the bosses a bit closer in that regard. The difference between a super disco wave and a super yeti wave in GW2 is massive.
The lack of individualistic AI minions for the bosses in BfN is a big reason as to why the Ops in BfN are so disappointing. The lack of back up dancers, vampire zombies, and the others, plus they could have made new keyed minions for other bosses and the new dill pickle boss, is a huge issue with BfN and also makes it less engaging and interesting. They do use the Electric Slides with this guy at times, which helps some, but having him summon generic brown coats is a major loss.
I miss the ability of Chompers in GW and GW2 to burrow under him to interrupt some of his abilities, even though of course he can't be swallowed.
Watching unaware players and AI get utterly destroyed by his disco ball spin is amusing to be sure. But he otherwise isn't a huge threat, and I would largely consider him the beginner boss.
- 4 years ago
@Iron_Guard8The zombie bosses are designed in a way where the more normal sized bosses like zen sensei, baron, and disco don't hit very hard but they can counter rooftops players which is something every gargauntuar boss struggles at. The regular sized bosses also have no aoe attacks and less health but can summon minions at will unlike the gargs who only get backup in waves.
Yeti's the anomaly though as he's big but not as big as the gargs, fast, spawns minions, has aoe, can bomb rooftops, and can apply elemental effects. The only downside is his low health.
Replaying gw1 ops and i understand that chompers more of a support and pressure character now as he bypasses armory, scares mooks away, slow their advance with spikeweeds, can one shot armor, and stun bosses for his team with goop.
Bfn ops feels so stagnant as you're fighting the same enemies with no real difference in strategy as the high ground of rooftops is pretty much gone and now we have TV heads with knock back grenades so there's no real reason for them to program smarter enemies who can jump to rooftops. Compare daisy drive high ground to suburban flats rooftops in gw and you'll see what im talking about.
He definetly feels like the beginner boss as he's in the early gw2 mission's. He also gets spammed in the backyard a lot and dies rather quickly to even weeds thanks to his 5 second stun.
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