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He is not an easy foe to be sure; whether in Infinity Time or as the final boss for the gnomiverse codes, but not so hard that I found him frustrating. In general, I feel GW2 hit the difficulty curve very well.
I do like all 3 gnome knight fights in BfN, but especially Sir Biff as the moving arena is a great spectacle and his music is great.
His homing orbs really hurt, and I try to use the terrain to have them crash into the walls instead of me to avoid taking so much damage.
The gnome music is largely excellent, but to be fair PvZ's music has always been some of the best game music ever.
I'd love to see more done with the king and the gnomes in general in a new game. I had posted about my idea for a kind of 'end game' gnomiverse region where the plants and zombies would fight the AI and even each other, although the gnomes would be a huge threat. Infinity time is decent if repetitive and the gnomiverse added in the Trials of Gnomus DLC are appreciated, but they could have done so much more! If BfN had done better I could easily see some version of it as 1 or more free roam zones for both sides to explore, quest, and battle in.
@Iron_Guard8Yeah gw2 is in the right area. Gw1 health mechanics made a lot of crazy ops runs a slog and bfn is way too easy.
I remember that post and im 100% behind the idea of doing more with them.
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