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dizantino's avatar
2 months ago

bugs in pvz heroes

the new update its full of bugs that make dificult to play or even imposible, some cards don´t work properly or the game crash. is it posible to have a new update fixing this problems?

a list with some of the bugs:

-Wormhole gatekeeper only makes the cards it conjures cost 1 less, and doesn't actually conjure cards (it still draws, and the only change from last update is the loss of bullseye).

-Regifter draws cards instead of conjuring them (the buffs and debuffs still apply if a plant or zombie is drawn)

-Winter melon freezes a random plant when played

-Gardening gloves can conjure zombie tricks which cannot be interacted with in any way, they just sit in your hand for the rest of the game.

-HG’s super can conjure super powers

-Shield-crusher viking causes other zombies to drain the block meter if they hit the plant hero, even if shieldcrusher is in the player’s hand

-Nurse gargantuar causes other gargantuars to heal the hero when they do damage even while it’s in the player’s hand

-Both nurse garg and shieldcrusher can attempt to trigger their effect while dead, softlocking the game

-Nibble still heals the zombie hero and will ALWAYS conjure a gourmet card when used, regardless of if the plant died or not.

-Overstuffed zombie does not have hunt despite its description saying it does

-Deep sea gargantuar only works when a zombie is moved, not played (despite hunting grounds having the same wording and working on play)

-Octo zombie’s targeting text to summon an octo pet is broken, not gameplay affecting but it is pretty funny

-Wannabe hero's healing happens after it gains health, meaning it will still gain health equal to the amount of health your hero had when played.

-Quarterly Bonus gives +4 strength instead of setting strength to 4 before the bonus attack, and also sometimes gives the bonus attack to the wrong zombie (unknown cause) UPDATE: Cause is known, it's giving the bonus attack to a random zombie.

-Nerfed cards are not sparkable for full cost, cards nerfed from the previous patch still are

-Wizard Gargantuar can target itself despite specifying "another" zombie, and selects randomly instead of being a choice

-Terror-former 10000 only reduces the cost of the trick it made and not other tricks in your hand, and also reduces the cost of environments in the plant player's hand.

-Hippity Hop Gargantuar can attempt to make an egg in an occupied lane (and therefore fail)

-Water balloons doesn’t actually need to target non-amphibious zombies

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