Forum Discussion

dizantino's avatar
3 months ago

bugs in pvz heroes

the new update its full of bugs that make dificult to play or even imposible, some cards don´t work properly or the game crash. is it posible to have a new update fixing this problems?

a list with some of the bugs:

-Wormhole gatekeeper only makes the cards it conjures cost 1 less, and doesn't actually conjure cards (it still draws, and the only change from last update is the loss of bullseye).

-Regifter draws cards instead of conjuring them (the buffs and debuffs still apply if a plant or zombie is drawn)

-Winter melon freezes a random plant when played

-Gardening gloves can conjure zombie tricks which cannot be interacted with in any way, they just sit in your hand for the rest of the game.

-HG’s super can conjure super powers

-Shield-crusher viking causes other zombies to drain the block meter if they hit the plant hero, even if shieldcrusher is in the player’s hand

-Nurse gargantuar causes other gargantuars to heal the hero when they do damage even while it’s in the player’s hand

-Both nurse garg and shieldcrusher can attempt to trigger their effect while dead, softlocking the game

-Nibble still heals the zombie hero and will ALWAYS conjure a gourmet card when used, regardless of if the plant died or not.

-Overstuffed zombie does not have hunt despite its description saying it does

-Deep sea gargantuar only works when a zombie is moved, not played (despite hunting grounds having the same wording and working on play)

-Octo zombie’s targeting text to summon an octo pet is broken, not gameplay affecting but it is pretty funny

-Wannabe hero's healing happens after it gains health, meaning it will still gain health equal to the amount of health your hero had when played.

-Quarterly Bonus gives +4 strength instead of setting strength to 4 before the bonus attack, and also sometimes gives the bonus attack to the wrong zombie (unknown cause) UPDATE: Cause is known, it's giving the bonus attack to a random zombie.

-Nerfed cards are not sparkable for full cost, cards nerfed from the previous patch still are

-Wizard Gargantuar can target itself despite specifying "another" zombie, and selects randomly instead of being a choice

-Terror-former 10000 only reduces the cost of the trick it made and not other tricks in your hand, and also reduces the cost of environments in the plant player's hand.

-Hippity Hop Gargantuar can attempt to make an egg in an occupied lane (and therefore fail)

-Water balloons doesn’t actually need to target non-amphibious zombies

21 Replies

  • ooo1232's avatar
    ooo1232
    Rising Newcomer
    9 days ago

    I don't know if everyone has this issu, but when I'm using Nibble to kill Galacta Cactus it kills the plant but doesn't conjure card. Moreover, it softlocks my game on Trick phase (Even after time limit has passed).  The cactus activates its on death effect, by the way. The only way is to just concede

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