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Anonymous's avatar
Anonymous
9 years ago
Approved

Characters balancing features

I was playing a bit and noticed that the game was a bit... unbalanced. So I "studied" each character and made a list of what they need.

NOTE: This is only for the playable characters, their abilities and upgrades, so don't expect to see a boss or a random weed on this list. If I think that a feature below is incorrect and need a small fix, it will be changed.

Classes/variants with (optional) means that they doesn't really need the change, I just think that it would be cool to have that

Peashooter class:

Commando Pea:

Increase accuracy

Increase rate of fire

Increase long range damage (6 => 7)

Increase middle range damage (9 => 10)

Increase short range damage (12 => 13)

Increase magazine capacity (30 => 35)

Agent Pea:

Increase zooming

Increase accuracy

Plasma Pea:

Decrease magazine capacity (14 => 12)

Increase ammo used on 2nd charge attack (1 => 2)

Increase ammo used on 3rd charge attack (1 => 3)

Increase 3rd charge damage (65 => 75)

Rock Pea (optional):

Increase health (150 => 175)

Enable Rock Shot to knock back enemies on direct hit

Sunflower class:

Sunflower:

Increase middle range damage (7 => 8)

Increase long range damage (6 => 7)

Mystic Flower

Decrease 2nd charge damage (50 => 35)

Decrease ammo used on 2nd charge attack (3 => 2)

Decrease ammo used on 3rd charge attack (6 => 3)

Shadow Flower:

Decrease middle range damage (8 => 7)

Decrease long range damage (7 => 6)

Increase rate of fire

Chomper class:

Chomper:

Increase damage (25 => 30)

Toxic Chomper:

Increase spray damage (6 => 8)

Power Chomper:

Decrease spray damage (10 => 8)

Armor Chomper:

Increase health (215 => 225)

Chomp Thing:

Increase damage (7 => 8)

Disco Chomper:

Decrease chomp damage (30 => 25)

Unicorn Chomper:

Enables armor penetration (optional)

Increase Rainbow Warp distance

Increase damage (25 => 30)

Cactus class:

Camo Cactus:

Increase close range damage (30 => 45)

Enables armor penetration

Kernel Corn class:

Kernel Corn:

Decrease magazine capacity (45 => 40 or 35)

BBQ Corn:

Increase magazine capacity (30 => 35) (optional)

Mob Cob:

Enables armor penetration

Decrease magazine capacity (45 => 40 or 35)

Party Corn

Party Time! should also increase reloading speed and rate of fire

Rose class:

All:

Increase weapon's homing distance and area

Rose:

Increase health (100 => 125)

Decrease damage (9 => 8)

Increase rate of fire

Decrease magazine capacity (30 => 25)

Druid Rose:

Increase health (100 => 125)

Give her a Toxic Aura

Frost Rose:

Decrease uncharged damage (7 => 5)

Decrease 2nd charge damage (33 => 20)

Decrease 3rd charge damage (50 => 40)

Enables insta-freeze (3rd charge only)

Completly remove speed penalty and enable jump while charging

Increase health (100 => 150)

Fire Rose:

Increase uncharged damage (5 => 7)

Increase 2nd charge damage (11 => 30)

Increase 3rd charge damage (50 => 75)

Decreased ammo used on 3rd charge attack (6 => 4)

Completly remove speed penalty and enable jump while charging

Increase magazine capacity (18 => 20)

Party Rose:

Increase health (100 => 125)

Increase rate of fire

Increase magazine capacity (18 => 25)

Disable Arcane Enigma to cancel Party Time!

Party Time! should also increase reloading speed and increase rate of fire

Nec'Rose:

Disables Scientists to "cure" debuffed zombies

Increase health (100 => 125)

Decrease charging rate

Increase ammo used on charged attack (4 => 5)

Citron class:

Electro Citron:

Decrease 2nd charge damage (50 =>35)

Frozen Citron:

Decrease damage (8 => 6)

Decrease the heat made by the weapon (optional)

Decrease overheat penalty (optional)

Iron Citron:

Enables armor penetration

Enables him to penetrate Z-Mech armor

Party Citron:

Party Time! should also decrease the weapon's heat and decrease overheat penalty

  

Torchwood class:

Increase long range damage (3 => 4)

Increase middle range damage (4 => 5)

Increase short range damage (5 => 6)

Foot Soldier class:

Camo Ranger

Enables armor penetration

Tank Commander:

Increase damage (60 => 75)

Increase splash damage (20 => 35 or 40)

Scuba Soldier:

Decrease close range damage (55=>30)

Increase splash radius

Enables the teammates to see the marked enemies

Enables him to swim (just kidding)

Engineer class:

All:

Add his beautiful facial hair from GW1 that was removed on GW2 ;-;

Painter:

Increase projectile speed

Increase firing rate (optional)

Plumber:
Increase splash radius

Sanitation Expert:

Re-adds his Toxic Aura

Scientist class:


Chemist:

Increase damage (35 => 40)

Archeologist:

Increase long range damage (8 => 12)

Increase zooming (optional)

Zoologist:

Decrease damage (30 => 25)

Increase magazine capacity (6 => 8)

Computer Scientist:

Disable Energy Warp to cancel Crunch Mode

Increase close range damage on Crunch Mode (70 => 80)

All-Star class:

Rugby Star (optional):

Decrease damage (8-24 => 6-15)

Increase splash radius

Goalie Star:

Decrease the heat made by the weapon (optional)

Decrease overheat penalty (optional)

Wrestling Star:

Increase damage (6-15 => 8-24)

Golf Star:

Increase zooming

Decrease health (200 => 175) (optional)

Decrease rate of fire

Tennis Star:
Decrease health (200 => 175) 

Super Brainz class:

Electro Brainz:

Enables all his punches to "share" electricity to the enemies

Cozmic Brainz:

Increase punches damage (20-45-70 => 25-50-75)

Party Brainz:

Party Time! should also decrease the laser overheating and increase rate of punching

Imp class:

All:

Upgrades will be also applied on Z-Mechs

Pylon Imp (optional):

Decrease damage (15-32 => 15-20)

Increase health (outside the Z-Mech) (75 => 100)

Increase Pylon-Mech resistance. The glass should also have a small resistance.

Roses and Iron-Citron should also not penetrate the Pylon Mech armor unlike other Z-Mechs

S.H.R.IMP:

Increase damage (5-6 => 6-7)

Fix a Water Cyclone glitch that cancels the ability when there is an enemy in front of the Mech

Party Imp:

Decrease magazine capacity (40 => 35)

Party Time! should also increase reloading speed and increase rate of fire

Scallywag Imp

Increase short range damage (20 => 30)

Increase Z-Mech long range damage (20-40 => 25-50)

Ol' pirate Captain Deadbeard class:

Captain Deadbeard:

Increase magazine capacity (12 => 14) (optional)

Increase close range damage (35 => 44)

Captain Cannon:
Increase magazine capacity (8 => 10)

Increase close range damage (20 => 60)

Captain Flameface:

Enables armor penetration

Increase magazine capacity (8 => 10)

Increase close range damage (25 => 30) (optional)

Captain Sharkbite:

Increase short range damage (16 => 18)

Captain Partyman:

Increase magazine capacity (8 => 12)

Increase short range damage (25-37 => 36-54)

Disable Barrel Blast to cancel Party Time!

Party Time! should also increase reloading speed and increase rate of fire

Hover-Goat 3000 class:

Increase running speed

Increase magazine capacity (30 => 35)

Stinky Goat:

Decrease damage (25 => 10)

Increase knockback

Increase running speed

Abilities:

Retro Gatling:

Increase damage (8-12 => 10-16)

OR

Increase resistance (66% => 75%)

Peel Shield:

Increase Peel Shield resistance (75 => 100)

Mega Awesome Laser:

Increase damage damage (10 => 12)

Upgrades:

Damage Upgrade: No changes required (I think)

Health Upgrade: Increase the health bonus (10 => 25)

Everything else: The upgrade should increase the specific stat by 25%

The armor penetration feature (Camo Cactus, Mob Cob, Camo Ranger, Captain Flameface and Unicorn Chomper) is to ignore armor. However, they cannot penetrate: Peel Shield and Z-Mechs.

Thank's for everyone who readed this.

Check out my 2 other posts:

Game ideas (closed)

Turf Takeover maps

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