Characters balancing features
I was playing a bit and noticed that the game was a bit... unbalanced. So I "studied" each character and made a list of what they need.
NOTE: This is only for the playable characters, their abilities and upgrades, so don't expect to see a boss or a random weed on this list. If I think that a feature below is incorrect and need a small fix, it will be changed.
Classes/variants with (optional) means that they doesn't really need the change, I just think that it would be cool to have that
Peashooter class:
Commando Pea:
Increase accuracy
Increase rate of fire
Increase long range damage (6 => 7)
Increase middle range damage (9 => 10)
Increase short range damage (12 => 13)
Increase magazine capacity (30 => 35)
Agent Pea:
Increase zooming
Increase accuracy
Plasma Pea:
Decrease magazine capacity (14 => 12)
Increase ammo used on 2nd charge attack (1 => 2)
Increase ammo used on 3rd charge attack (1 => 3)
Increase 3rd charge damage (65 => 75)
Rock Pea (optional):
Increase health (150 => 175)
Enable Rock Shot to knock back enemies on direct hit
Sunflower class:
Sunflower:
Increase middle range damage (7 => 8)
Increase long range damage (6 => 7)
Mystic Flower
Decrease 2nd charge damage (50 => 35)
Decrease ammo used on 2nd charge attack (3 => 2)
Decrease ammo used on 3rd charge attack (6 => 3)
Shadow Flower:
Decrease middle range damage (8 => 7)
Decrease long range damage (7 => 6)
Increase rate of fire
Chomper class:
Chomper:
Increase damage (25 => 30)
Toxic Chomper:
Increase spray damage (6 => 8)
Power Chomper:
Decrease spray damage (10 => 8)
Armor Chomper:
Increase health (215 => 225)
Chomp Thing:
Increase damage (7 => 8)
Disco Chomper:
Decrease chomp damage (30 => 25)
Unicorn Chomper:
Enables armor penetration (optional)
Increase Rainbow Warp distance
Increase damage (25 => 30)
Cactus class:
Camo Cactus:
Increase close range damage (30 => 45)
Enables armor penetration
Kernel Corn class:
Kernel Corn:
Decrease magazine capacity (45 => 40 or 35)
BBQ Corn:
Increase magazine capacity (30 => 35) (optional)
Mob Cob:
Enables armor penetration
Decrease magazine capacity (45 => 40 or 35)
Party Corn
Party Time! should also increase reloading speed and rate of fire
Rose class:
All:
Increase weapon's homing distance and area
Rose:
Increase health (100 => 125)
Decrease damage (9 => 8)
Increase rate of fire
Decrease magazine capacity (30 => 25)
Druid Rose:
Increase health (100 => 125)
Give her a Toxic Aura
Frost Rose:
Decrease uncharged damage (7 => 5)
Decrease 2nd charge damage (33 => 20)
Decrease 3rd charge damage (50 => 40)
Enables insta-freeze (3rd charge only)
Completly remove speed penalty and enable jump while charging
Increase health (100 => 150)
Fire Rose:
Increase uncharged damage (5 => 7)
Increase 2nd charge damage (11 => 30)
Increase 3rd charge damage (50 => 75)
Decreased ammo used on 3rd charge attack (6 => 4)
Completly remove speed penalty and enable jump while charging
Increase magazine capacity (18 => 20)
Party Rose:
Increase health (100 => 125)
Increase rate of fire
Increase magazine capacity (18 => 25)
Disable Arcane Enigma to cancel Party Time!
Party Time! should also increase reloading speed and increase rate of fire
Nec'Rose:
Disables Scientists to "cure" debuffed zombies
Increase health (100 => 125)
Decrease charging rate
Increase ammo used on charged attack (4 => 5)
Citron class:
Electro Citron:
Decrease 2nd charge damage (50 =>35)
Frozen Citron:
Decrease damage (8 => 6)
Decrease the heat made by the weapon (optional)
Decrease overheat penalty (optional)
Iron Citron:
Enables armor penetration
Enables him to penetrate Z-Mech armor
Party Citron:
Party Time! should also decrease the weapon's heat and decrease overheat penalty
Torchwood class:
Increase long range damage (3 => 4)
Increase middle range damage (4 => 5)
Increase short range damage (5 => 6)
Foot Soldier class:
Camo Ranger
Enables armor penetration
Tank Commander:
Increase damage (60 => 75)
Increase splash damage (20 => 35 or 40)
Scuba Soldier:
Decrease close range damage (55=>30)
Increase splash radius
Enables the teammates to see the marked enemies
Enables him to swim (just kidding)
Engineer class:
All:
Add his beautiful facial hair from GW1 that was removed on GW2 ;-;
Painter:
Increase projectile speed
Increase firing rate (optional)
Plumber:
Increase splash radius
Sanitation Expert:
Re-adds his Toxic Aura
Scientist class:
Chemist:
Increase damage (35 => 40)
Archeologist:
Increase long range damage (8 => 12)
Increase zooming (optional)
Zoologist:
Decrease damage (30 => 25)
Increase magazine capacity (6 => 8)
Computer Scientist:
Disable Energy Warp to cancel Crunch Mode
Increase close range damage on Crunch Mode (70 => 80)
All-Star class:
Rugby Star (optional):
Decrease damage (8-24 => 6-15)
Increase splash radius
Goalie Star:
Decrease the heat made by the weapon (optional)
Decrease overheat penalty (optional)
Wrestling Star:
Increase damage (6-15 => 8-24)
Golf Star:
Increase zooming
Decrease health (200 => 175) (optional)
Decrease rate of fire
Tennis Star:
Decrease health (200 => 175)
Super Brainz class:
Electro Brainz:
Enables all his punches to "share" electricity to the enemies
Cozmic Brainz:
Increase punches damage (20-45-70 => 25-50-75)
Party Brainz:
Party Time! should also decrease the laser overheating and increase rate of punching
Imp class:
All:
Upgrades will be also applied on Z-Mechs
Pylon Imp (optional):
Decrease damage (15-32 => 15-20)
Increase health (outside the Z-Mech) (75 => 100)
Increase Pylon-Mech resistance. The glass should also have a small resistance.
Roses and Iron-Citron should also not penetrate the Pylon Mech armor unlike other Z-Mechs
S.H.R.IMP:
Increase damage (5-6 => 6-7)
Fix a Water Cyclone glitch that cancels the ability when there is an enemy in front of the Mech
Party Imp:
Decrease magazine capacity (40 => 35)
Party Time! should also increase reloading speed and increase rate of fire
Scallywag Imp
Increase short range damage (20 => 30)
Increase Z-Mech long range damage (20-40 => 25-50)
Ol' pirate Captain Deadbeard class:
Captain Deadbeard:
Increase magazine capacity (12 => 14) (optional)
Increase close range damage (35 => 44)
Captain Cannon:
Increase magazine capacity (8 => 10)
Increase close range damage (20 => 60)
Captain Flameface:
Enables armor penetration
Increase magazine capacity (8 => 10)
Increase close range damage (25 => 30) (optional)
Captain Sharkbite:
Increase short range damage (16 => 18)
Captain Partyman:
Increase magazine capacity (8 => 12)
Increase short range damage (25-37 => 36-54)
Disable Barrel Blast to cancel Party Time!
Party Time! should also increase reloading speed and increase rate of fire
Hover-Goat 3000 class:
Increase running speed
Increase magazine capacity (30 => 35)
Stinky Goat:
Decrease damage (25 => 10)
Increase knockback
Increase running speed
Abilities:
Retro Gatling:
Increase damage (8-12 => 10-16)
OR
Increase resistance (66% => 75%)
Peel Shield:
Increase Peel Shield resistance (75 => 100)
Mega Awesome Laser:
Increase damage damage (10 => 12)
Upgrades:
Damage Upgrade: No changes required (I think)
Health Upgrade: Increase the health bonus (10 => 25)
Everything else: The upgrade should increase the specific stat by 25%
The armor penetration feature (Camo Cactus, Mob Cob, Camo Ranger, Captain Flameface and Unicorn Chomper) is to ignore armor. However, they cannot penetrate: Peel Shield and Z-Mechs.
Thank's for everyone who readed this.
Check out my 2 other posts: