Pvz heroes balance change ideas (Solar Class)
bellflower: Gains when played all flowers get +1/+1
Sunflower: gains +1 health
Squash: gains conjure a trick
Smashing pumpkin: gains when destroyed destroy a random zombie
Morning Glory: loses this gets +1/+1 if you made 6 or more sun gains this gets +1/+1 if you made 4 or more sun and you conjure a flower if you made 6 or more sun
fume shroom: gains +1 health and when destroyed conjure a puff shroom
Venus Flytrap: gains +1 health team up and when played heal 2
Bloomerang: loses 1 health Gains this plant deals double damage to zombies
Venus Flytraplanet: when played conjure a venus flytrap
Metal Petal: gains +1 health and start of turn heal itself for 1 and it gets +1 health
Sage Sage: loses when played draw a card if you gained 6 or more sun gains when played draw a card if you made 4 or more sun if you made 6 or more draw 2 cards if you made 8 or more sun this gets +2/+2 and strikethrough
Cosmic flower: Gains +1 strength and conjured flower also gets +1 strength
Power flower: loses 1 health gains end of turn Heal all flowers for 1 or gains when played heal all flowers for 2
Sunflower Seed: gains +1 strength
Solar winds: gains when played summon a sunflower
Chomper: Gains 1 strength
Wing Nut: -1 health
Cornucopia: Gains the plants created gain team up
Sun shroom: -1 health
jack-O lantern: +1 strength
Toadstool: +1 strength and gives you 2 sun instead of 1