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@Finaldeath1689 wrote:
It should stay, there has to be a downside to an ability than can 1 shot absolutely everybody regardless of how much health they have.
Where is the ZPG downside? The peashooter bean downside? The corn bazooka downside? The all-star crossed imp downside? All these attacks as the potential to one-shot almost anything, and from a safe distance too.
Chompers in GW2 have been downgraded from GW1. They have completely screwed up the burrow with the camera glitch now. In my opinion the burrow is one of the most unique and spectacular moves I have seen in a long time and should be protected. They need to do the following things:
1) fix camera glitch on burrow
2) Increase burrow time(this also seems to have been reduced from GW1)
3) Make spikeweeds more effective( I haven't caught one zombie in this to date whereas in GW1 it was fairly common to do this)
4) Increase 25 HP on all classes?
5) Armour chomper bite increased to 60-70 to make him more effective
Common EA, chompers are one of the most unique and famous of all the classes, lets keep it that way!
- 10 years ago
@Iofthetiger786 wrote:Chompers in GW2 have been downgraded from GW1. They have completely screwed up the burrow with the camera glitch now. In my opinion the burrow is one of the most unique and spectacular moves I have seen in a long time and should be protected. They need to do the following things:
1) fix camera glitch on burrow
2) Increase burrow time(this also seems to have been reduced from GW1)
3) Make spikeweeds more effective( I haven't caught one zombie in this to date whereas in GW1 it was fairly common to do this)
4) Increase 25 HP on all classes?
5) Armour chomper bite increased to 60-70 to make him more effective
Common EA, chompers are one of the most unique and famous of all the classes, lets keep it that way!
#3 was my biggest complaint - even in Beta. The only thing it is useful for now is to slow down a coffin/outhouse zombie
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