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i prefer frozen citron revert buffs, not freeze nerf.
Not taking kills with the bad overheat and damage but a lots of assists.
I prefer don't make him weaker than before, possibly. Thanks
@linger4606 poor little victim 🙂
Why don't you have bothered yourself to read my post before spamming "DEVS DON'T LISTEN EGGSDI EGGSDI!1!1!!"
@xXFrozenChromeXx wrote:
i prefer frozen citron revert buffs, not freeze nerf.
Not taking kills with the bad overheat and damage but a lots of assists.
I prefer don't make him weaker than before, possibly. Thanks@linger4606 poor little victim 🙂
Why don't you have bothered yourself to read my post before spamming "DEVS DON'T LISTEN EGGSDI EGGSDI!1!1!!"
I guess, I think buffing his beam indirectly buffed his freezing as well.
- Anonymous10 years agoCitron doesn't need nerfs, the only thing I would see being nerfed is the freezing for the ice citron, that's it.
- 10 years ago
Why should we keep the citron as a movable sunbeam? The damage needs to be reduced by 2 for the citron and ice citron. If we nerf the imp then meches won't be problems anymore because there wont be 5 meches at the same time. If we return the imps health back to 50 then lower damage for the citron will only be against imps and scientist. We can also make meches not have 20% damage resistance so any plant can be a counter.
- 10 years ago
@ShavedThronel0 wrote:
Why should we keep the citron as a movable sunbeam? The damage needs to be reduced by 2 for the citron and ice citron. If we nerf the imp then meches won't be problems anymore because there wont be 5 meches at the same time. If we return the imps health back to 50 then lower damage for the citron will only be against imps and scientist. We can also make meches not have 20% damage resistance so any plant can be a counter.
What is next, you want all Zombies to now have stuns so they are all counters to the Chomper?
Mechs aren't a problem if you actually stick with your team. Just 2-3 plants can topple a Mech if they use their braincells, Mechs also aren't the best snipers if you've noticed. Mechs aren't even good for rushing points if they are actually well defended. Unless you want the Imp to use his mech as a total crutch like before Graveyard variety, since you apparently have a vendetta against a class that shivers at the sight of fire or toxic variants. And with the 'bigger hit boxes" on moving Imps now, making his health 50 again will make the class unplayable without his mech.
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