Forum Discussion
@Iron_Guard8I liked how he wasn't like other Shooter healers in gw1/2. He was a offensive flanker that provided healing on the side and wasn't a pathetic weakling away from his team like mercy from Overwatch.
I also liked how his old shotgun wasn't like most shooters where it becomes useless after 2 feet and how he had a main projectile slug that could still be used at range while being close was the only way to utilize the spread.
I prefer his older look but he did get the better of the redesigns imo.
I remember early gw1 where no one played scientist as no one understood how he worked and everyone played soldier (it was a simpler but lawless time). I only discovered his max damage after engaging in a 1v1 with a cactus and pelting them with 20 damage thinking he was weak until I warped over there and one shot the cactus.
Armored Heal station is a guilty pleasure.
Steam blaster was just stupid and the team just looked at it and thought it was ok for the game, what?
I don't think sticky heal thing can be destroyed as I've shot at it plenty of times and it never breaks. Doesn't help that it can track allies when thrown so any chance of missing or your teamate having to go to it is redundant. Heal bomb required way more skill and wasn't a braindead get out of jail free card in gw.
Suprised dr chesters powers didn't come back as alternate abilities like chester chompers did.
Archaeologist is underrated and people should not try to play him like astronaut.
I like heal beam but I mainly use station so i can stay on the move and still help my team. Heal staion on offense, beam on defense. I hate how bfn tries to combine this but know hardlines scientist into a healer position rather than an offensive healer hybrid.
I can't be the only one who enjoyed putting sticky balls on my teamates and letting them run in like suicide bombers right? Super effective at detering chompers and saving allies.
His old warps were imo pretty balaned as he was still vulnerable with the delay and they were predictable and energy warp is fine outside of walnut hill as every other finale isn't ruined by it (add a line around the mansion doors that disables powers for both teams). His bfn warps are just dumb though, 3 insta activation multi direction warps on top of all his other abilities is dumb and makes his survival guaranteed almost every fight.
- Iron_Guard84 years agoLegend
@stukapooka I actually play Archaeologist a lot, but then I refuse to not play all the things! I like the way the weapon sounds and the idea of a zombie using ancient valuables as ammo!
For a long time I had switched to energy warp but switched back to regular warp a couple years ago. I'm down with either one really, and yeah, Wall-Nuts is ruined by energy warp, or at least it can be.
- stukapooka4 years agoLegend@Iron_Guard8 I really like the little detail of his treasure falling out of his pack when he moves around a lot much like how marine biologists reload is a fish treat or zoologist petting his porcupine with the koala pack looking around for danger. Chemist also has the stereotypical blown back hair look from an explosion which is nice. So many little details on all the variants imo.
Energy warp is a solid alternative to regular warp but everyone looks down upon it do to walnut hills. It feels good for getting past the corn mortar bombing run in main street but it doesn't allow scientist to cheese the z4 section (zombies already have to give their all to win Main Street).