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Anonymous's avatar
Anonymous
10 years ago

Deadbeard needs some adjustments.

After using capt. Deadbeard and a few of his variants for a while, i have to say afew things. First of all it takes too many hits to down an enemy. Problem is that his projectiles are so small (small hitbox), and the fact that certain plants like the rose, is extreamly hard to hit. She is unpredictable and is floting all around. Considering the small hitbox, he needs sliiiightly more damage per shot. Not asking for a massive buff here, but i rarely get killed by him from a distance, his shots are weak.

And another thing. Barrel blast.. Extreamly fun and cool looking ability, but it's very bad atm. Think of it... Peashooters have the chili bean bomb with great damage (sombrero even more range), and you toss it towards an enemy not risking your own life. Now with the barrelblast you are basically saying "shoot me or die", and you have a big chance at getting killed. I mean the whole point of barrelblast is to take down many opponents together. Problem is then that all opponents shoot you, and youre dead before you know it. 

Im no expert in game balancing, but i have an idea that i find pretty clever. You can keep the barrelblast vurnerable to damage BEFORE you press "detonate". After that you can't go down before exploding. This ensures that you have to be aware while equpping it, and before detonating. But if you see some enemies, you can go against them with your ability. 

Or simply increase deadbeard overall health while in barrelblast. Edit: flameface variant seems particulary weak or am i wrong?

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