Forum Discussion
With the exception of the Furball Frenzy and the Mega Laser special attacks the Robocats and Junkasaurus have the same capabilities for attack, which combined with No Respawn during the round means that going off on your own carries a large amount of risk.
In a one-on-one match up, with all things being equal, the player who shoots first and more accurately will win the match, usually at the cost of a big piece of Health. More skilled and experienced players can usually get an advantage though so one-on-ones carry a big risk.
The biggest risk of moving off alone is encountering two or more of the enemy team. In these battles the player caught alone will almost always be vanquished and may or may not be able to eliminate just one of the enemy group- the more enemy players in the group the less likely the single Mech will be able to vanquish an enemy.
For this reason you always want to move in pairs at the minimum and as a larger loosely grouped mass on the other end of the scale. This doesn't even require voice communication, all you need to do is tag along a discrete distance behind a teammates Mech, or just check behind you to make sure another teammate is following. By moving in s formation in this fashion you better maximize your teams sbility to vanquish single opponents which you encounter and help offset the threat of encountering a similar group of enemy players.
Don't get too close to a group of enemy players and make certain that your own group isn't bunched so closely that it's not possible to maneuver. Try to avoid attacks or maneuvering which might put you in the middle of an opponent group as winding up there is likely to draw fire from several players and that will make for a short lifespan.
Close with an opponent only when your group has superior numbers since that will mean it is less likely for a teammate to be caught in a ring of enemy fire.
Grouping is especially important once your teams roster has dwindled. Even if you are two or three on your team against one remaining opponent there can be a last minute upset if you all scatter to find that last Mech and that opponent manages to pick you off one by one- remember that one-on-one battles are always very chancy.
- ApprovedAnonymous9 years ago
What I find annoying is players shooting their lasers in random directions at the beginning of the game. All that does is show your location to the other team. On the other-hand that helps out a lot if they are on the other team.
- 9 years ago
The random laser firings are usually from boredom, and when fired in the air they do give away your position but you shouldn't always assume that you're up against a non-serious player; even if that is in fact the case far more often than not.
I've been in more than a few games which have set ambushes through these sorts of tactics.
I've seen beams fired into the air deliberately on one side of the map only to have the team rush across to the other side to loop around the enemy Mechs drawn towards the, now vacant, beam origin point. I've also seen a single "Point Mech" advance ahead of the main group to draw attention, only to retreat and draw in opponents into an ambush or pincer attack.
Yes, most games will have at least one goof who simply spins in place, fires randomly, or hides in the spawn and just wiggles occasionally to keep from getting kicked by the server but sometimes you encounter an organized group of players with voice chat and a good solid plan of attack.
I had the good fortune last week of being in a lobby where all of the players were serious and experienced enough to travel in groups, use cover and actually plan or improvise attack tactics. It made for some really involved battles. Unfortunately once a bunch started dropping out on the opposite team to be replaced by new players that same intensive battle style led to a lot of complete 3-0 routs until the lobby thinned enough for the server to start assigning teams randomly again.
- pandareno19999 years agoHero+
I don't know whether these developer tips were a factor or not, but I found this round of CvD much more enjoyable to play than previously. Like @realitysquared, I found several good teams to play with.