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The approach TF2 is taking certainly helps the smaller team, however I really dislike being switch to another team especially when I was fighting hard for the original team. And there are also other problems that you've already mentioned.
I really hope that they can start doing balancing at the start of the match, since it doesn't affect the match once it's started, and players won't be losing "forever" if they're on the smaller team. And by doing so the losing team player no longer has to leave the match and search for a different match, they can instead wait for the match end and start with a more balancing gameplay.
If I could change one thing in this game, it would be the Team Swap option.
- 6 years ago
What approach would you try? Not allowing people to switch or something similar?
- 6 years ago
@DarkLanX wrote:What approach would you try? Not allowing people to switch or something similar?
I would eliminate Team Swap and the ability for 4 people to join a server from a backyard and play consecutive games all on the same team.
If this game was equipped for team play, I'd say go for the 4 people-same-team thing. As it stands, it makes the servers unfair and hurts the community. There's literally several threads about or posts mentioning this problem already and I've even read people who've said they're leaving the game already because of this.
I would make the top 2-4 players (depending on modes and player count) from each team separate/randomize after every match. If it's Battle Arena, I'd take the top two and switch them around so the top player from each team pairs up with the 2nd player from the opposing team. If it's a 10 man mode, swap the top 3 around. If it's a 12 man mode, swap the top 4-5 around. The algorithm would have to be more advanced to prevent one person from always being on the same team... but you get the idea.
I just want fairplay with highly skilled fraggers distributed evenly to both teams. It's understandable that this is an impossible task to achieve every game... but as it stands, 90%+ of the PvP I play end with a winning score that doubles the losing team. Not fun for anyone and I don't even enjoy winning a landslide like that; it's like beating up a kid.- 6 years ago@spIash_damage All good points, but how do you decide who the top/strong players are? Rank is not necessarily indicative of a strong player, could be someone like myself in GW2 who is a decent but not exceptional
player who has a high rank just through having painfully worked my way up! There are lots of high ranking PvZ players who have awesome game skills but there are also newcomers who may not be experienced in THIS game, but have played many similar ones, so they are instantly strong despite low rank. And don't get me started on PvZ smurfs . . . 🤣
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