Forum Discussion
@getter87 For starters, zombie supports are much better than plants supports. Wizard, and especially Scientist have really good survivability and Engineer has good damage and mobility. Compare that to Sunflower who has no invincibility, and can't move as fast as Scientist with Warp, Engineer with Double Time, or Wizard with Co-Star. This isn't so much a problem with Sunflower and Rose, but more that Scientist survives too easily, Engineer is too strong defensively, and Wizard has a little bit of both survivability and defense, but not as good as the other 2 in my opinion.
For engineer, I think what needs to be looked at is his Breakthrough upgrade (which gives him more range, more spam range with turret), and Double Time. Double Time needs to have a setup time before it can be used. Right now, Engineers can use the on demand speed boost to quickly close the gap with plants or to quickly run away.
The only major buffs I could see being needed on plants is maybe a very small buff in Sunflower's Healing, Naval laser, Spikeweed, and Corn getting more damage on his primary because he relies too much on abilities at the moment.
Imp and Space Cadet absolutely need to be looked at when it comes to them transforming into Z-mech / Space Station. Imp getting a bigger penalty for not ejecting from Z-mech in time might need to happen. He isn't really D.VA from Overwatch, and I don't think they should be sharing so much of the same qualities when it comes to Z-mech.
I like you ideas with Spikeweed and Potato Mine. The Bean Bomb idea might be stretching it, but back in Garden Warfare it used to do 175, which I didn't really mind.
I dont think zombies are absolutely destroying plants right now, but zombies do have slight edge since the plants are much more balanced than zombies overall.