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My hopes are still held high for the return of our favourite modes. I've somehow been able to wait about 4 years (without realising) without our favourite modes. I hope that we will finally see the long awaited changes in the Mystery Portal. 🤞
- Iron_Guard82 years agoLegend
I know I've said it here recently, but it's great seeing all these posts lately!
Boss Hunts were great, although hard and crrraazzzyyy could be frustrating at times. Getting so close to victory and then failing after half and hour of work never feels good though. But beating these was ever so satisfying!As far as tier lists and who is good for these that I've seen discussed here, there are some that are amazing, and some I'd never bring.
Toxic Brainz is practically designed for bosses, since he doesn't have to vanquish to fill his meter, just punch, and they have a lot of health to do so on! He makes an excellent candy carrier for spooky squash since he can jump to half health on his own and with a scientist with heal beam with him, he's extremely survivable. Vampire Flower and Stuffy Flower are my go-to healing plants. They can keep themselves alive very well, and stuffy also helps her allies with the heal stars that spawn from her shots. I ended up playing healer a lot of these since a lot of others don't want to do it, and I have some MMO healer experience as well. Having two of us in discord as scientists as the anchors in spooky squash and tossing the heal balls at each other with the run and throw and then get back into the circle trick was huge too, as I always use the heal beam for these, since the team has to otherwise run around a lot.
- 2 years ago@Iron_Guard8 yeah, and remember how we had to run from one side of the map to the other in the Sasquatch and Yeti King boss hunts in order to destroy the popsicles and healing burgers, that was insanely fun and difficult
- 2 years ago@ForeverKnights remember how dangerous it was to traverse the middle of the map in the yeti king one? I literally held my breath for dear life, hoping I wouldn't get killed, lmao
- TheSprinter852 years agoHero@flexibleFLIMINGO All the freeze heroes slowed you down even more as well, making you an easier target or stopping you from being able to shoot down the targets in time.
- 2 years ago@ForeverKnights Ref. your mention of running from one side of the map to the other, I think on reflection that that is what made Spooky Squash that inkling more difficult to beat than the Yeti King. In the latter, you could choose a vantage point from where you could destroy quite a lot of the popsicles, as there is a free field of fire, whereas in the former you had to seek out the Torchwood Guardian who spawned randomly in a built-up area before you could find the Hungry Bucket in order to defeat the three Plant Champions.
- stukapooka2 years agoLegend
@ManicMossieIt was also the fact that the team had to split up as two would have to anchor the guardian and hoping they could hold ground while the remaining teammates were capable of defeating it while also praying the squash in his passive state doesnt take up to the top of the aquarium or else the anchorers are in trouble. It really stretched teamwork as just one player in the two pairs not doing their job harms the whole hunt for its first phase.
Sasquatch was only difficult in the garden sanctuary phase as the burgers didn't oneshot you for failure. Frankly if they just hinted at the magic gardens saving you better the hunts instructions would be fine. - 2 years ago@stukapooka Very true. Knowing the exact sequence of events, splitting up the team and the fact that effective teamwork were an absolute must were added complications in Spooky Squash. It was definitely the pinnacle of the four Boss Hunts.
- stukapooka2 years agoLegend
@ManicMossieI've said it before and i'll say it again that gw2's boss hunt was the peak of co op in the series and its not even close.
Gw2 having them removed alongside the other portal modes made it a much worse game than what it should be and harmed its replayability. - 2 years ago@stukapooka Agreed #bringbackbosshunt
- 2 years ago@TheSprinter85 Ikr, and remember how it was like when the whole team was on low health, sometimes everyone would panic and run away, which is basically like saying “Every man for himself!”, 😂😂 good times
- TheSprinter852 years agoHero@flexibleFLIMINGO That wouldn't even be a bad strategy since you lose the Boss Hunt if all players are vanquished at the same time. I can relate as I would try to dip when I lost most of my health.
- 2 years ago@TheSprinter85 I don't know about that, because after all, the map is swarming with minions, I thinks its best to stick together even when everyone is low on health
- 2 years ago@TheSprinter85 It really depends on the character, because if you run away with a fast character, you may have a chance to survive, but if it’s someone slow like corn, then you might as well go out fighting
- TheSprinter852 years agoHero
Your points are interesting @Hieldanka and @ForeverKnights. I will pick up on these tips if we can play Boss Hunts again (or maybe even Ops). I didn't have this kind of skill back then (skill issue) so I never considered anything like this. When I reached critical health, I would just try to escape and heal up, or at least survive long enough for teammates to respawn. I'll really need to warm up again with these events to be honest, it has been a while. Thank you for the tips! 👍 I will keep these in mind if playing these hunts or possibly Ops.
- 2 years ago@TheSprinter85 boss hunt and co-op tactics differ tremendously, because in co-cop if you die and don’t get revived, you won’t auto spawn back, whereas in boss hunt you do
- stukapooka2 years agoLegend
@flexibleFLIMINGOYeah but boss hunts revive downtimes are twice as long and can be a hinderance in a crucial moment if you need backup or delay how long until you can go to the next step.
- TheSprinter852 years agoHero
You make some reasonable points too @flexibleFLIMINGO and @stukapooka. I am way too used to Garden/Graveyard Ops at the moment however I forgot a crucial thing. While I do know you have 15 seconds to be revived in Ops, I forgot to account that the respawn time is about 30 seconds, so being vanquished is quite punishing in Boss Hunts unless you can be revived, as it is a massive setback for you and your team. At least you can use Self Revives though (and Team Retry in the right cases), although timing when to use the Self Revives properly would be very beneficial. Boss Hunts were so unique, so fun and I hope to see them return ... 🤞
- 2 years ago@TheSprinter85 Everything about boss hunts was so unique and fun, oh I want them back so badly 😭
- TheSprinter852 years agoHero@flexibleFLIMINGO Couldn't agree more! I know that currently this is not going to happen, however EA has not fixed the ban issue yet so possibly they could change the portal code at the same time?
- 2 years ago@TheSprinter85 I hope to god they do 😭
- TheSprinter852 years agoHero
I think I and everyone else who is interested should provide @EA_Shepard some feedback regarding the EA higher ups fixing the portal at the same time as the banning issue. I don't think this would require EA to go out of their way particularly? Do they still have the code to change it?
- stukapooka2 years agoLegend
@TheSprinter85It seems really weird as they've stated they're not going to change it but they didn't really give any specific details so some are theorizing its something to do with the servers themselves and the game being old with no backend support as they say.
Seems like were just [redacted] either way. Its an understatement to say being a pvz fan is rough these days.
- TheSprinter852 years agoHero@stukapooka This is rather unfortunate. Even though EA has denied our requests, I wish we at least would get an official reasoning for this from them. Things are not looking good right now, and one can only hope that something will change at this point.
- stukapooka2 years agoLegend@TheSprinter85 Yeah a more detailed "this is why we cant do it" explanation would've probably blown over better.
I want to believe things will get better, I really do but after awhile its hard to stay invested. It was already pure luck I stumbled on this movement growing in the first place heh. - 2 years ago@TheSprinter85 they absolutely have the code, and if they don't then they can just get it from the modders.
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