Forum Discussion
Anonymous
8 years agoI don't think any deck should ever have more than 4 environments. Some decks are even best played with 0-1 environments, however I don't see why the new effects would mitigate them. If at all, they would make them stronger.
Environments that do damage like Spikeweed Sector and Hot Lava are even more necessary for dealing with Untrickable Plants and Zombies, which are immune to trick removal.
Environments that have an effect when something is played on them, like Medulla Nebula and Mushroom Grotto, are able to be triggered again by using the Evolution effect (There is even at least one strategy deck based around this synergy)
As for Dino Roar, Planet of the Grapes really synergises well.
Anonymous
8 years agoDamn straight it does. Beta Carottena or Citron with Tricarrottops added in with the admiral/mirrornut/sportacus and planet of the grapes adds up fast
Also, what good is your evolution fossilhead if you cant give him another 2/2 and frenzy in area 22? Unless you aren't playing beastly, then going viral works too
And speaking to the statement that no deck should have more than four environments...on whose authority is that?
I have plenty of decks with six or more, and my huge gigantus neutron imp deck had more than four by a long shot.
Some decks need them and lots thrive with none at all, but I always like at least a couple especially as a zombie, to counter
Also, what good is your evolution fossilhead if you cant give him another 2/2 and frenzy in area 22? Unless you aren't playing beastly, then going viral works too
And speaking to the statement that no deck should have more than four environments...on whose authority is that?
I have plenty of decks with six or more, and my huge gigantus neutron imp deck had more than four by a long shot.
Some decks need them and lots thrive with none at all, but I always like at least a couple especially as a zombie, to counter