Forum Discussion
I think that for most decks outside of very fast decks, it's a good idea to pack some environments. They give you board advantage and can kill things that are untrickable. In some scenarios they make the difference between wins and losses. Definitely would recommend 3-4 environments per deck
- ApprovedAnonymous8 years agoin a few decks of mine the environment are crucial to the deck. Impfinity, a lot of the time I run four of each superrare. One gives me overshoot 3 and the other is deadly/strike through, and Doctor Spacetime usually don't have a free lane to work in, and these help.
As on the plant side with a few decks having a set only, it's not like four enviro cards are going to throw your flow off in your deck, and it might save a game or three - 8 years ago
@jakeman102201 wrote:I think that for most decks outside of very fast decks, it's a good idea to pack some environments. They give you board advantage and can kill things that are untrickable. In some scenarios they make the difference between wins and losses. Definitely would recommend 3-4 environments per deck
I'd agree, especially for Zombie players. With some of the plant environments, Zombies need to be able to cancel them quick, or it's game-over.
- ApprovedAnonymous8 years ago
I don’t like environments that much because it’s always very luck dependent unless you hav more than 4 of them which I play just in one deck. I think you are dependent to play tthem even if I would like to play without them in some decks but then I have lost if a sting environment is played.
- ApprovedAnonymous8 years agoI carry minimum of four in all decks, and some decks as many as a dozen...and I have seen plenty of games that were won and lost all of one environment played and the other side had no counter to play
From the flytraplanet or the spikeweeds, even blackhole with a armwrestler that got frenzy that controlled the game