Forum Discussion
Drawing an environment at the right time to save a game happens so rarely that I can't even remember it happening.
To use a term from Magic, environments are "win more" cards. If you're already winning then drawing one just makes you win more. If you are losing and you draw one then it's conditional that you have something on the board that benefits from you playing it.
For example, if you have only tricks in your hand and a couple dudes on the board and your opponent has more dudes on the board and you draw Medulla Nebula, then you are still behind on the board and it's not going to do anything for you the next turn. And, even if you draw a more useful environment like Meteor Z you're only upping the damage of one guy. I'd rather draw a trick that deals damage or kills a plant or a guy with an ability that triggers when I play him because those cards have more versatility than environments. Limiting them to the three ground lanes also makes them less playable. There's been times where I need to deal with the water or high lanes and drawn an environment for it to just sit in my hand.
- ApprovedAnonymous8 years agoThat's fair enough. I will agree that it is not very often when you're wishing for an environment, but it does happen, and again, probably more so for me since I use them in every deck.
Like playing a teamup hero, or dealing with briar rose hidden behind a sunflower, or whatever the case may be...the environment I use are lots of times staples in their particular decks.
And I 100% agree with you that drawing an environment late in the game is usually no help, or I will admit that even playing as huge gigantus and getting the teleport enviro for your superblock is sometimes very frustrating, but at the end of the day, I like what they bring to the game, both for gameplay and strategy