@Bazzilicious wrote:
I actually think he's fine where he's at now. Using an uncharged shot does do very little damage to the main target, but when the electricity forks out, the damage nearby enemies receive is much more significant with multiple hits.
Against small browncoat hordes yes, even a charged shot can take care of basic ones and damage hat variants in a second (but those mobs arent the ones responsible for "whole team on low health" situations) but thats it.
I play a lot as Citrons and with other variants while taking the damage for the team I can still damage the boss/ strong enemy back, but with electro just feels like im just a meat shield and shooting or not shooting doesnt make a big difference.
I know I know, since its electric its aimed for multiple enemies and makes it difficult to face a single one since it does less damage than non elemental projectiles, but all the other electric variants in the game keep the same type of attack (sunflower keeps full auto petals, cactus keeps single precise needles, engineer keeps single strong projectiles) + electric arcs and can still do decent damage, this citron changes to this small needle/pea projectile with low damage that is different from any other weapon.
@Rhendyr wrote:
So, LB, to me, it sounds more like a play style incompatibility rather than a specific weakness. The Electro Citron is about AoE dmg more than single target dmg. He's actually stronger vs groups than 1vs1, so, trying to balance him on a single target basis (based on how much dmg he does to his prime target and the max amount of dmg he can deal to that target alone) is simply, wrong.
So, talking non-charged, he can deal 66 dmg to his prime target, but now, lets say there is a group of 3 zombies approaching you (which you're going to start seeing more clustering now with Rose being nerfed), he now does 198 dmg with that one clip. 4 enemies, 264, and so on. If one wants more of a single target variant, then that's what they should pick. One should not pick an AoE machine, and then try to get it buffed to also be a lot better at being a single target toon, that would then make it OP compared to the other Citron variants.
Actually the 66 dmg doesnt arc/ multiplies across targets, the prime one gets hit with 66 (if youre lucky enough to hit in the head) and all the others get hit with 10 dmg. Sunflower had small electric projectiles too but it was full auto (cant miss that easily) so each dealt 7 dmg+10 dmg. Its not as OP as you just said (264 in a crowd, wow), try it to check by yourself
The electric arc itself does more damage than the main projectile, if a laser isnt possible at least make the normal non-charged shots more powerful (its not a full auto weapon so shouldnt be less than 7 but its not a slow pea/concrete either so less than 20)
This is a single shot precise weapon so each shot shouldnt do less than full auto ones.
Charged version should get higher arc damage than 10 (charged or not charged its 10, if its a crowd control weapon the crowd control feature should be charged/increased too, whats the point in charging if its not going to do increased charged damage to the whole crowd too? Not as AoE monster as it seems),