Enemy discussion: Robo zombie and sasquatch imp
Robo zombie and sasquatch imp.
Robo zombie
Uses heavy punch melee and attacks at range with the wrist blaster.
Wrist blaster fires 12 damage slowly but deals a bit of splash damage and heavy punch deals 30 damage and deals knock back.
Appears in super robot waves and robo assualt waves.
Counts as a soldier as he appears in soldier waves during the flag of power.
Health: Easy 180, normal 240, hard 300, and crazy 360. He can survive entire bomb strikes and still keep running.
Has a corporal marking on it so he's the same rank as foot soldier.
Cannot be swallowed by chomper. If you attempt to eat them from the back or front they simply spin with their punch animation and if you try to eat them from below with burrow, they keep your mouth open with both metal feet with both hands on their hips, chuckling and looking forward. What an absolute unit.
Despite having a rocket pack on his back they never actually use it to jump high or fire rockets at you.
However in a cutscene the Champion Robo-Zombie who guards the key points the rockets on his back at you.
In bfn however, he uses his rockets now, using them to jump upwards, similar to th rocket jump. Someone is clearly popcaps golden child when it comes to remembering the special zombies.
Sasquatch imp appears in the sasquatch boss hunt.
He's a brown reskinned yeti imp with a hat that deals fire damage upon explosion.
Robo zombie is an insanely powerful foe to fight and can be a pain to any team that is not prepared for him. Unpopular opinion time: robo zombie should never be a main class. He would invalidate foot soldier and play almost identically to begin with.
I really dislike the new eyes all the bots in bfn have it makes robo zombie especially look much less intimidating.