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Anonymous's avatar
Anonymous
12 years ago

Engineer Class (Plumber) OP & issue with Golf Map in G&G

So i've been playing this game day 1 and i thinks the Plumber is OP, i mean 25 dmg splash they don´t even have to get closer or a good aim they just random shoot dealing 25 over and over the 36 dmg by direct hit it´s ok i guess. The game is overall well balanced but there will be always characters more powerful than others like the Chemist,Electrician,Toxic Pea and so on. Maybe all the characters that deal splash damage are ridiculous.

Regarding the golf map i think is good except for the last part, there are only plant pots in the last point and they are not very useful but there can be like 4-5 outhouse zombies and they can even push the car? lol

10 Replies

  • Anonymous's avatar
    Anonymous
    12 years ago

    I've been playing it since a week after launch and I think the plumber is OP too. More OP than any other character. It beats most characters at all ranges and is very easy to use. My K/D with it is over 5 (checked the other day out of interest) and I didn't even think about it, I always play the objective. I think it needs a slight reduction in range and damage.

  • First off, if you've been playing this game from day 1, shouldn't you be able to find the plumber's weakness yet? I mean, if you ever encounter him up close, can't you even do damage to him because am able to either kill the plumber entirely or weaken him enough for him to be at 15-25% hp with most plant characters. The key is to know where plumbers usually spray their ammo at, whether it be the garden or a popular choke point. Once you know that, avoid those spots when you know there's a plumber on the zombies side and make sure you don't let him build the teleporter either.

    Moving on, the scientists are all fine the way they are. They are basically the shotguns of this game and doesn't every shotgun kill extremely fast in every game you can think of? If you think the scientists are op then you haven't played enough fps to know about shotguns and how strong are they at very close range.

    Been getting this a lot lately that most people use a toxic pea because it's the strongest pea out there. Well that's highly incorrect; only way the toxic pea can ever be better than all peas is that the toxic pea is able to attack more than 2 zombies at the same time. The dps (damage per second) is basically average for a pea and even the fire pea, sliencer pea, full-auto pea, and law pea have higher dps stats then the toxic pea. Only the people that have the worst aiming in the game or doesn't know how strong the other peas are, are the only people that use the toxic pea. I will admit though, toxic peas are super effective in garden ops, but only when you are fighting the summoned zombies. When you fight the boss zombies as the toxic pea, it takes a long time to take them down unless you switch to a better dps peashooter or use the pea gattling and risk getting damaged a lot (it literally took only 5-10 seconds to kill a yeti with 1/4 players attacking it with a law pea. the yeti had a ton of hp because of 4 players playing, but with the law, I used a regular bean bomb and got about 20-30 shots on the face up close and killed the yeti instantly.)

    All in all, any splash damage character has a weakness to them and since you've been playing since day 1, am guessing you should know how to beat them by now.

  • Anonymous's avatar
    Anonymous
    12 years ago

    Haha. You're talking to someone who has above a 4 K/D, don't lecture me on how to play the game. I can deal with a plumber but only because I'm more skilled than my opponents. The plumber is OP it's as simple as that.

  • Anonymous's avatar
    Anonymous
    12 years ago

    That's the deal with the Plumber you'll never encounter him close, let´s talk about Gnome Bomb as zombies my team plants the bomb, the plants kill almost everybody that is protecting the bomb and start deactivating guess what i as a Plumber with no aim random shoot 25,25,36,25 even if i get assist i won and thats just one plumber how about 2, same goes in G&G my teammates are capturing the spot in a "blind spot" so plants need to get there avoid the capture and get in the circle...25,25,25,25 no aim and they are not even close. I´m not saying they are unbeatable just that they deal so much damage with 0 skill and no risk.

    The scientists are fine i know how shotguns work i´m talking about the chemist obviously he can´t deal damage while you are in a rooftop or in a high place but he is just insane he can get a 3 kills with one load if they are to good in close range then theres no need in use the other types since your objective is being close in order to kill. I was just using the toxic pea as an example he´s just annoying. I know everyone has a weakness but there are a ton of bad players abusing stuff or ignoring it and even if i know this is a very strong team game i can´t deal with 5 Plumbers by myself.

    Regarding the Golf map issue i really wanna know what people think. Sorry for my english.

  • If a below average player is able get the same scores as an above average player simply by playing a good class, chances are there are some balance changes that are needed. Take that same good class, put it in the hands of an above average character and they'll be able to wreck face.

     

    In the plumber's case, it is a non-progression character; so there will generally be more of them around. Apply the above statement to the popularity of this character, you do the math.

  • Anonymous's avatar
    Anonymous
    12 years ago

    I agree completely about the plumber. Also close range is not an issue, just move about while spamming the plumber gun or even hop on your jackhammer while moving, or hey, you can even stun. It's super strong at closer range also.

    About the golf course thing, I think it's ok really. I guess there could be more plant pots about. I have won that stage as plants before but it does seem relatively harder.

  • Every class is "OP" in one way or another, its how you deal with their outstanding features that determines if you win or loose.

    The scientists are overpowered in close quarters, peashooters are overpowered in gardens/gnome bomb because of their chilibean nukes, cacti are overpowered because they're the only class that has any kind of range and accuracy, sunflowers are overpowered because they can chain heal beams together and heal allies though walls, All-stars are overpowered because they can boot imps across the map from relative safety now and have high damage/low cooldown weapons, foot soldiers are overpowered because they can hide on rooftops and pick off players from relative safety, chompers are overpowered because they can camp underground and insta-kill unsuspecting players with a relatively low cool-down and almost all engineer classes are "OP" because of their splash damage.

    Sure some variants stand out above the rest such as the chemist, toxic pea, camo cactus, etc but its these differences that make them fun to play, if they all did similar damage and really didn't stand out, this game would get dull fast. The plumber just happens to have massive splash damage as his gimmick. Yes, he's easier to use than some of the others but he's hardly overpowered if you have a basic sense of reasoning and can adapt to oncoming attacks. Easy solution to the plumber? Don't congregate in the garden, he's adept at clearing out crowds, that's what he does. If there's a plumber around, spread out, get closer and take him down. Most plumber users can't handle a face to face battle, that's why they're spamming shots from the top of that tower or from across that bridge.

    Yes, he's more of an annoyance than others and he's potentially more devastating to unknowing players but asking for things to get nerfed without fully realizing how to deal with them beforehand is what ruins good games. If I'm getting dominated by a plumber I change classes, I fly a garlic drone over and pop him a few times, or snipe him out with the camo cactus. Figuring out how to deal with a troublesome character shows more skill and talent than formally requesting that the developers weaken it so y ou don't have to.

    I do agree about that golf course map, more plant pots would be welcome. Give me a reason to plant all of these Scardy Shrooms.


  • @ or cKidDavey wrote:

    Haha. You're talking to someone who has above a 4 K/D, don't lecture me on how to play the game. I can deal with a plumber but only because I'm more skilled than my opponents. The plumber is OP it's as simple as that.


    It doesn't matter if you have a k/d that's 20 or higher, your still not telling me the reason why he's op other than you having a high k/d with him. You say that he's op in all of your posts yet you don't tell us why other than your k/d...

    You tell me: why is the plumber any/so powerful than the other dangerous classes such as the Camo Cactus, Law Pea, and a Chemist?

    If it's because of his splash damage/radius then you really not have been paying attention to what others are saying to counter him. Saying that just because your more skilled than your opponent doesn't mean he doesn't have a weakness, it just means that you use your high k/d as a shield to get what you want and impress others as a "good excuse" from your perspective. If you haven't listened here's a brief way on how to counter the plumber: just avoid staying in the garden for too long and stay out of the common places where plumbers usually spray-&-pray or out of the line of sights where plumbers could potentially be at.

  • Anonymous's avatar
    Anonymous
    12 years ago

    You're missing the point completely. Firstly I mentioned my K/D because you were trying to lecture me on how to counter the plumber; I know how to counter the plumber. You seem to think if you keep out of common damage spots that plumbers target then you're dandy. That's not true against a better player. The plumber is VERY strong up close as well as at range. You'd find it hard to beat me in a close encounter with me as a plumber. You'd lose every single time.


  • @KidDavey wrote:

    You're missing the point completely. Firstly I mentioned my K/D because you were trying to lecture me on how to counter the plumber; I know how to counter the plumber. You seem to think if you keep out of common damage spots that plumbers target then you're dandy. That's not true against a better player. The plumber is VERY strong up close as well as at range. You'd find it hard to beat me in a close encounter with me as a plumber. You'd lose every single time.


    Trust me, am not a noob or an average player so lets leave it at that (I have way higher streaks then anyone can achieve on Youtube).

    Also, you still haven't answered my question: Why do you think the plumber is op other than his splash effects? What traits/abilities does the plumber have that overpowers all other characters?

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