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I'm still a bit puzzled as to why this map was ported to GW2 when I would rather have any of the others. Don't get me wrong, I overall like this map but beyond how much zombies get camped at the first point in their spawn, the finale here is a bit of a mess.
Energy warp can easily break this finale (so if BfN characters were on it, Electric Slide's outta fight would also do so). I found that out early on as I used to always use energy warp for a time and not only can you sneak in without taking damage, you also set off any spikeweed and potato mines you pass over, so you also ruin defenses. Only physically blocking you works when using the warp so I stopped doing that and tend to switch to engineer to help keep the teleporter up as it tend to be heavily fought over here.
On the plant team, I tend to place goop and freeze plants in the pots as you point out, with ice peashooters in some spots for their extra range and ice effects.
Shooting the tallnut cannons can help the zombie team out but like the final point on Main Street with the corn mortars, the zombies can get distracted taking them out and lose a lot of time so in general it works out.
Perhaps the hedge line, just behind the tallnut cannons and at the end up the upward path to the mansion and grounds could cancel movement abilities for all players, some kind of negation field, to prevent the abuse of energy warp and other abilities to get into the house too easily could indeed help fix how easily zombies usually win this step.
What's truly sad is how easily this map could've been fixed in gw2 with the addition of Deadbeard, Corn, and Superbrainz to lessen the plant and soldier camping and make the pacing of the map better. Even Torchwood's fat gingerbread butt can fit into the kiddy slide. Popcap however had to kill the fun for both online and solo play because z mech can't fit in a few areas.
Putting even a barrier past the pillars right outside the door would massively help.
Destroying the cannons is actually very useful due to how much plants will try and destroy the teleporters and mich like main street it makes every thing easier. Though main streets finale is imo much better (it's next).
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