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A quick addition to my last comment-
I was able to complete a full game of Turf Takeover using the new upgrade and the experience has confirmed for me that the shield provided to Corn by the upgrade is essentially useless outside of PvE.
Under competitive circumstances against other actual players the shield crumples almost immediately when subjected to direct fire, however because the shield covers only the upper portion of the character most players have already adopted the tactic of firing at the lower half of the character which is not covered by the shield.
Based on my evaluation the Upgrade is not worth the five (5) Upgrade points which it costs to equip because the main motivation to place it into your loadout is to gain access to the shield. Because the shield, in it's current iteration, does not provide the expected level of protection and because Corn's DPS is not significantly changed by the alteration of his primary fire I think the cost is too high.
Yes, you can shoot through the shield but at the same time an opposing player can shoot you by aiming under the shield. I also understand that the shield is functionally weaker than those provided to either Citron or Super Brainz because neither of those characters retain the ability to fire while using their shields but I think it's too weak- especially when compared to the All-Star Dummy Shield which is much stronger, which protects from all directions, and which allows multiple characters to stand within and fire.
I think that I'll be reverting to my standard loadout for Kernal Corn for now and reserve this "Legendary Upgrade" for another try when, and if, they adjust the mechanics.
- EA_David6 years ago
Community Admin
I unlocked this last night myself, woop!
Thanks everyone for the feedback on the balance/point cost, keep it coming. - 6 years ago@shurikeninja It definitely doesn't change the balancing for Kernal Corn all that much at all but it does provide a little variety in the character.
I do stand by my original assessment that the cost of five (5) Upgrade points is a little too costly for what it does. The shield does have its uses, just last night a Corn used it to block a Hand-On Torpedo I launched at him, but i think it's far more limited and situational than the shields provided to any other character because it's much more fragile.
After I tried it out in a few different scenarios I swapped it back to my preferred Upgrade of Mob Cobs.
So on the one hand, good job for introducing game changing mechanics which don't over-boost the character but on the other hand the game changing mechanics are largely of limited value because they need to not over-boost the character.
In it's current state I think the cost should be reduced by a point, if not two.
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